Mass Effect 2 Will Contain Over 1000 Different Story Variables

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The great thing about the Mass Effect franchise is the tremendous amount of choice it gives you throughout both games. You feel as though you really are going through your very own journey, killing who you want to kill and saving whom you want to save. Mass Effect 3 will not be any different; and not only will it have its own unique choices, but it will also carry over all the choices you’ve made in the previous two games already, thus allowing you to see just how much your choices have affected the Mass Effect universe. Mass Effect 3 project manager Casey Hudson spoke with PC Zone about the different variables in Mass Effect 3 recently and here is a transcript of what he had to say.

“We plan out the larger plot points of the story from one game to the next, but it would be impossible to plan it all in advance,” he said. “More importantly, we’d never be able to plan as many creative opportunities if we’d do it all up front. Instead, we record what a player has done in a play-through, and then we have all of those choices available that writers can refer to as they build storylines.

“Numerically, it’s over 1,000 variables that we’ll have access to for shaping the Mass Effect 3 experience for people who’ve played the previous games.”

So there you have some exclusive insight into the creation of the Mass Effect plot. I can bet you those writers have a hell of a time figuring out solutions to all those plot points without leaving any plot holes. It must be a hell of a challenge, which is why I show much respect to the Bioware team. Hopefully more on Mass Effect 3 will be revealed soon, until then go kick some collector butt.

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Gary A. Swaby Co-founder/UK Managing Editor
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