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Forza 5 Has Less Cars and Tracks, Blame The Polygons

Turn 10, the developers of upcoming Xbox One exclusive Forza 5, have explained the reasoning behind the decrease in the number of cars and tracks compared to Forza Motorsport 4.

Forza 5 only has 200 cars compared Forza 4’s 500, Turn 10’s creative director Dan Greenawalt spoke to Eurogamer and explained:

“Our goal’s not to carry old content over – and even with all the cars, we did the same process. There were some inaccuracies, and some cars were old-spec that we’d updated from Forza 2 to 3 to 4. But they didn’t have the poly count where we wanted it – and they weren’t as easy to up-res, so we just recaptured them. Some of them, the spec was good and we could add polygons where we needed them. So it came down to this rating system – and any track or car that wasn’t an A grade got either chucked or recaptured.

“Some of them needed light updating, and some of them needed heavy updating. Silverstone, for example, was a complete recapture. Several of our tracks were just plain wrong, either because they were poorly captured and technology’s moved on, or the track’s changed like Silverstone.”

I suppose it is good that they do not want to reuse models from previous games but it would have been nice if they could have put more effort in to get more cars. Although 200 cars is still a great amount it is still considerably less than Forza 4, it is even more disappointing that there will be about 50 cars available through DLC, which shows that they could have included more if they didn’t want more money.

Let me know in the comments if you think this is a good excuse. Do you think they should have reused some old assets to bring up the car count?

Forza Motorsport 5 releases exclusively on the Xbox One on November 22.