As you might have seen earlier this week on The Koalition, Keiji Inafune’s Mighty No. 9 has officially been funded. The game currently sits–at the time I wrote this piece, anyway–at a little more than $1.5 million, which gives the developers some much needed leeway to work on console iterations of the game.
Money is not the only reason why this is possible, however, as it seems that Inafune and his crew has listened to the requests of its fans.
“OK, well actually you shouted a few different console names, but we digress… The point is, you all made it perfectly clear you have a Mighty urge to play Mighty No. 9 on systems other than just your PC/Mac/Linux box! You want to experience this genre the way you remember: sitting on the floor, looking up at your 17″ tube TV, Capri Sun at the…wait. OK, maybe not exactly as you remember it, but close enough: nice and comfy, on your couch, playing on your full TV setup. (Those of us not lucky enough to have a nice PC-to-TV setup, at least!)”
Apparently this is now possible after the team switched around some stretch goals, pushing the “???” goals to help ensure console iterations of Mighty No. 9. The team elaborated this point by saying, “And that’s why we’re happy to announce that, because of your feedback, we are officially pushing back the unannounced “???” goals in order to move the making-of documentary $250K closer, and yes — the PS3/360/Wii U versions of the game $300K closer as well! :D”
While they still haven’t reached the stretch goals, Mighty No. 9 is quickly gathering funds, and it shouldn’t be long before fans donate enough to make this happen–not to mention the Kickstarter goes until October 1, 2013. Should Mighty No. 9 successfully reach it’s stretch goals, it will be ported to Linux, Mac, PC, PS3, Xbox 360 and WII U. So if you’re looking for that old school feel on a console, perhaps you should shell out a few dollars to Mighty No. 9.