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Ubisoft Explain Why It Took So Long To Put Co-op In Assassin’s Creed

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Assassin’s Creed Unity will have the first cooperative experience in an Assassin’s Creed game, senior producer Vincent Pontbriand spoke with CVG and explains that the reason it took so long was that they had to rebuild all of their systems from the ground up.

Here is a excerpt from the interview:

“Because it’s very complicated to do. Assassin’s Creed was always a single-player game to begin with. It took us three games to introduce PvP into Assassin’s Creed Brotherhood.”

“[AC Brotherhood’s multiplayer] was in the same universe, but you were playing as a Templar avatar in a very separate game mode. In Unity, we set out to unify all these game modes into a single experience. That’s when we decided that co-op should be the next main focus, but in order to do that we had to rebuild all of our systems to allow them to be replicated over a network and working online.

“It took years of development to reproduce and redraft all of our sandbox features for a shared online experience.”

I am really interested to see how the co-op in Unity plays out, the idea of four people working together to do the perfect assassination sounds amazing, but I hope that it doesn’t just devolve into four players running around and killing everything.  I would still like some more information on this mode, are the missions different in co-op mode or is a seamless singleplayer to co-op experience?

Hopefully we get more information soon, let me know in the comments what you think about the co-op in Unity, are you looking forward to it or is it just another multiplayer mode that you’re going to ignore?

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