Ever since the launch of Destiny, players have had one thing or another that made them upset. Whether it be the patching of certain shortcuts, the ability to upgrade things, or something else, complaints haven’t been at shortage.
The launch of their first DLC, The Dark Below, didn’t help things either. Not only were there new currencies introduced, there was also no real support for the games Vault of Glass raid; items from it became useless very quick.
However, it seems like Bungie might have learned something from all the chaos. Popping into a NeoGAF thread about Destiny rage, Bungie designer Luke Smith promised gamers that Bungie was listening and wouldn’t be making the same mistakes.
Smith’s entire response below:
“No it won’t.
Nothing specific to announce at this time, but the mistakes we made with the DLC1 reward economy will not be repeated:
- Vendor gear invalidating the effort of VOG Raiders
- Upgrading an Exotic reseting its talents
Our philosophy about rewards/loot continue to evolve as we see how players play and react.
We will continue to improve acquisition stories and frequency (My understanding of the perception is that Crota’s End drop rates are much improved vs. Vault of Glass: footnote below), lessen the grind and get players to the fun parts of their arsenal faster.
On CE drop rates vs. VOG:
The Forever 29 meme was a killer for us.
We sat down and talked about the rewards for VoG and the rates vs. CE and ended up with the following:
- increase drop rates globally in CE: we wanted dedicated players to be around 32 or real close by the time Hard mode came out.
- increase the variability of perks that a given piece can roll.
the goal here: players would reach 32 easier than 30, but would have more customization and options to build the perfect set (in terms of stats, perks, weapon affinities)
The part where this didn’t work as well as we’d hoped is with the Shard economy. Shards are a are a barrier between you and equipping a sweet new piece of gear.
We want fewer barriers to equipping upgrades. The shard economies erect these barriers between players and the new piece of gear they just got.
We’re not intending to adjust the shard economy for this Tier — we don’t want to invalidate player effort (again). But removing the barrier between that new drop you’re excited to get and actually being able to equip it as a member of your arsenal are something we will do going forward.”
Judging from that post, it seems like Bungie is actively trying to make the Destiny experience better for its players, and will be tweaking some things whenver House of Wolves is set to launch.
From the looks of it, exotic weapons will no longer reset once upgraded, and perhaps the Ascendant/Radiant Shard requirements will either be lessened or done away with all together. We shouldn’t have to wait too long to find out, but as there is no current launch date for House of Wolves, make sure to check in to stay updated.