/// EPISODE 126
Below are the news stories that may not have made the headlines today but are worth reading!
Gamers never die…..
Just like the Games of Our Lives…
/// GAMES FEATURED
►Black Desert Online
►Need For Speed
►Dino Dini’s Kick Off Revival
►Rise of Incarnates
►Styx: Shards of Darkness
►Resident Evil Zero HD Remaster
►Call of Duty: Black Ops 3
/// Ubisoft Acquires Longtail Halifax, Now Ubisoft Halifax!
Ubisoft announced it has acquired Longtail Halifax to join its international network of studios. With considerable experience in developing social and casual games, including collaboration with Ubisoft in the past on titles such as Rocksmith and Sports Connection, the studio’s scope will evolve to focus specifically on the development of mobile titles.
The studio is currently working on a number of unannounced mobile titles, and is recruiting for a number of positions to join the team.
Ubisoft collaborated closely with the relevant local authorities, in particular Nova Scotia Business Inc., to successfully establish its expansion in the region. “Nova Scotia Business Inc., worked with Ubisoft to identify Nova Scotia as the best jurisdiction to expand its mobile business – we have a strong talent pool, a thriving gaming sector, and we are competitive when it comes the costs of doing business,” said Laurel Broten, CEO and President of NSBI. “Ubisoft is the third largest independent publisher of video games worldwide and they are an important addition to Nova Scotia’s growing game development sector.”
/// Stylized action game Furi coming to PS4 & PC in 2016!
/// Former Activision majority owner, Vivendi, buys stake in Ubisoft and Gameloft!
Vivendi is re-entering the videogame business, splashing out €160 million ($183 million) to buy stakes in French game publishers Ubisoft Entertainment and Gameloft.
The French media company said late Wednesday that it has spent €140.3 million to buy a 6.6% stake in Ubisoft and another €19.7 million to buy 6.2% of Gameloft.
The purchases are the latest indication of Vivendi Chairman Vincent Bolloré’s strategy after taking control of the group last year. While a wave of asset sales in recent years left Vivendi with a roughly €9 billion war chest, Mr. Bolloré has so far made only relatively small purchases, such as buying French online-video firm Dailymotion or building a minority stake in Italian telecommunications company Telecom Italia.
The purchase of stakes in two videogame companies marks a contrast with Vivendi’s exit two years ago from its controlling stake in U.S.-based videogame giant Activision Blizzard Inc. At the time, Vivendi was under pressure to sell off assets to boost a sagging share price.
Ubisoft is one of the largest videogame makers in the world, known for franchises like Assassin’s Creed. Gameloft is a smaller firm that has seen success by making games for mobile phones. Both companies are based in the Paris area. | Press Release
/// Black Desert Online Coming to North America and Europe Early 2016!
/// Overwatch Closed Beta Begins October 27 in North America!
The Closed Beta will be composed of a small number of testers who will have regular access to our public beta test. Our goal for the Closed Beta is 100% gameplay feedback, and we’ll be encouraging participants to discuss and dissect every hero, map, ability, and other aspect of the game on our upcoming beta forums.
In order to get the most meaningful and constructive feedback possible, the total number of players in the Closed Beta will be extremely limited—though we’ll be adding more people from time to time to make sure we have the right number of heroes actively engaged.
The first phase of the Closed Beta will deploy on October 27 in the Americas gameplay region, and players may be added gradually to start (with more being invited as new features are ready to test). During this time, we’ll continue to make preparations for our Europe and Asia gameplay regions – our goal is to have Europe come online next, with Asia following at a later date. | Sign Up/Source
/// Need For Speed | BMW M2 Coupé Video Game Debut!
/// Dino Dini’s Kick Off Revival Coming Exclusively to PS4 & PS Vita in 2016!
Legendary video game developer Dino Dini and The Digital Lounge are pleased to announce that Dino Dini’s Kick Off Revival , the reboot of the multi award-winning football simulation, will be released worldwide exclusively on PlayStation 4 and PlayStation Vita in 2016.
Double Golden Joystick Award winner Dino Dini is considered the godfather of football games, having created the original Kick Off and Player Manager franchises, games which have influenced the genre ever since.
/// Bandai Namco’s Rise of Incarnates Shutting Down Only Months After Launch!
We must regretfully inform all users of the closure of “Rise of Incarnates.” We offer our sincere thanks to everyone who has supported this game . We will be keeping the servers open until December 15, 2015, so please continue to enjoy “Rise of Incarnates” until the very end.
The service closure schedule is as follows:
– October 14, 2015: IP will no longer be available for purchase
– December 15, 2015: Last day to play.
“IP” (Influence Points) already purchased may be used until the very last day, so if you have “IP” in your account, please use it before December 15, 2015.
The dates and times given above may be changed without prior notice and may vary depending on your region.
Please continue to enjoy “Rise of Incarnates” over the time remaining until service closure.
Should there be any further updates, we will provide notice via this page or the application’s operating information. | Source
/// Fallout 4 | S.P.E.C.I.A.L. Video Series ~ Agility
/// Funcom’s New Horror Game The Park Releasing October 27!
Funcom announced today that its first-person psychological horror experience ‘The Park’ will be released for the Windows PC on October 27th this year. ‘The Park’ is set in an amusement park where a dark and sinister secret is just waiting to be uncovered.
Starting today, the game will be available for pre-order on Steam, GamersGate and Green Man Gaming for the promotional price of 9.99 USD. ‘The Park’ is a fully standalone single-player game set within ‘The Secret World’ universe – Funcom’s modern-day myths and mysteries massively multiplayer online game. As a special treat for players of ‘The Secret World’, purchase of ‘The Park’ will include several unique items that can be used in the MMO, including the terrifying Chipmunk Killer costume shown in the key art image for ‘The Park’.
Focusing entirely on intense storytelling and exploration instead of combat and action, ‘The Park’ draws inspiration from games such as ‘Gone Home’, ‘Dear Esther’ and ‘The Vanishing of Ethan Carter’. The player must step into the shoes of Lorraine, a mother whose son has gone missing inside the park, and what follows is a terrifying and emotional journey.
/// Styx: Shards of Darkness Announced for PS4, Xbox One, & PC!
Following its positive reception from press and players, Focus Home Interactive and Cyanide Studios wanted to delve deeper into the world of Styx with more ambition! The centuries-old goblin assassin Styx returns in a new stealth game, Styx: Shards of Darkness, with a bigger budget, bigger ideas, and a new engine: Unreal 4. Revealed in the first official screenshot of the game, check out a nimble, more refined Styx, built from the ground-up. Master of Shadows was a valiant exploration into the world of the green goblin thief, but in Shards of Darkness, delve deeper into a more complex narrative and fully realized world.
Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows – which is coincidentally the Midweek Madness deal on Steam, until Friday 16, with an exceptional 66% discount off the price! A great opportunity to discover the origins of Styx.
/// Resident Evil Zero HD Remaster | Dev Diary #2!
/// Until Dawn Update 1.03 Is Over 10.4GB, Fixes Progression Bug & More!
While developer Supermassive Games hasn’t updated their Until Dawn FAQ to detail exactly what’s included in the patch and why the file size is so big, the PS4’s Update History does tell us some of what’s included:
►Fixes to prevent progression blocker in Episode 9 (including fix for existing save games suffering from the issue)
►Option for inverted Y aiming controls added to Settings menu
►Fixes for unlocking “Ashley Snaps” and “The Exorcism of Emily” trophies
►Improved stability of Episode selection menu
►Various bug fixes
The Until Dawn FAQ has updated to say update 1.03 addressed these issues:
►I did not receive the Ashley Snaps trophy.
►I did not receive The Exorcism Of Emily trophy.
►I cannot invert the Y-axis controls for the right stick.
►The game crashes when using the Episode Select menu.
►The final Bonus Content movie at the end of the game didn’t unlock.
►I’ve become stuck when Chris is in the Hanging Shed. Quit the game and then select Continue to carry on from a safe position.
►I’ve become stuck when Ashley is in the tunnels to the Sanatorium. If your current save game is affected by this issue, it will be fixed after you reload the save game.
►The sound has become slowed down and distorted in Episode 9.
/// Call of Duty: Black Ops 3 Realistic Difficulty Kills You With Just One Shot!
To make it through Black Ops 3’s campaign on Realistic, you’ll need to work closely with your co-op campaign partners:
You all have to survive as a group. You end up respecting the level in a completely different way, and once gunfire opens up, everyone just drops to the ground, because if any one bullet hits you or a grenade goes off near you, you’re dead.
/// Silent Hills Had Elements Similar to The Last of Us, says Del Toro!
Speaking with Bloody Disgusting, Del Toro also said the game would have had similarities to games such as The Last of Us.
“We had a great experience and had great story sessions with hundreds upon hundreds of designs,” he said. “Some of the stuff that we were designing for Silent Hills I’ve seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction.”
Del Toro said he and Kojima had an idea for a “remarkable game” which would ” really go for the jugular” in terms of creating a panic for players through various mechanics.
“When you ask about how things operate, that makes no fucking sense at all that that game is not happening,” he continued. “Makes no fucking sense at all.”