News

Games of Our Lives — 1.28.16 | Smash Bros a NX Launch Title? EA Wants to Regain Trust of PC Gamers; More News!

/// EPISODE 151

Below are the news stories that may not have made the headlines today but are worth reading!

Gamers never die…..

Just like the Games of Our Lives…

/// GAMES FEATURED

►Way to the Woods
►Conan Exiles
►Song of the Deep
►Dying Light: The Following
►Stranger of Sword City
►Saints Row: Undercover
►Far Cry Primal 

/// Team17 to Publish 16-year-old’s Way to the Woods!

Award winning games label Team17 has today announced its partnership with 16-year-old Melbourne based student and independent developer Anthony Tan of Studio Happy Bee to publish the highly anticipated Way to the Woods.
Way to the Woods took the gaming industry by storm when it hit the front page of reddit last month, attracting attention from Sean Murray, founder of the studio behind No Man’s Sky, Hello Games, who tweeted the stunning screenshots of the game. Team17 were equally blown away by both the game and the talent of Anthony Tan, the young man behind it.
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/// Conan Exiles Announced for PC and Consoles!

Available on PC in Early Access this summer, with a full launch on both PC and console to follow, ‘Conan Exiles’ challenges players to survive, build and dominate in the brutal world of the greatest fantasy hero of all time: Conan the Barbarian.
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/// Insomniac Games Announces Song of the Deep for PS4, Xbox One, and PC!

The game will be available on PlayStation 4, Xbox One, and PC. No matter which platform you prefer, you’ll be able to purchase the game physically at GameStop stores (you can pre-order it from them now) or you can download it directly from PSN, Xbox Live, or Steam. Song of the Deep launches in Summer 2016 for $14.99.
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/// Dying Light: The Following – Enhanced Edition Exploration Trailer!

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 SECOND HALF

/// Rumor: Bandai Namco Making Several NX Games, Including a Smash for Launch!

Serkan Toto is a Tokyo-based game industry analyst and consultant
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/// Stranger of Sword City for PS Vita delayed to April!

First, we would like to announce that the release date for Stranger of Stranger of Sword City be slightly pushed back to April 26th for North America and April 29th for Europe.

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/// NASA is Making a Mars Exploration Experience for VR Using Unreal Engine 4!

NASA has teamed up with Fusion Media, MIT’s Space Systems Laboratory, and game developers from former studio Irrational Games to develop The Mars 2030 Experience for Oculus Rift, Google Cardboard, and Samsung Gear VR in 2016. The free cross-platform virtual reality experience will also expand to Sony PlayStation VR and HTC Vive, thanks to Unreal Engine 4.

Although more details will be announced during a panel at South by Southwest 2016, the virtual reality experience will bring to life a series of mini-missions that occur within the Mars habitat as well as on the planet’s surface. Players will be able to walk on the Red Planet as well as drive the Mars Rover. | Source
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/// Saints Row: Undercover – Download the Playable PSP Prototype!

Today you will be able to play the prototype yourself: the lovely people at Volition created a playable ISO for the Undercover prototype and shared it with us to be preserved and archived.

You can download the unfinished prototype version of Saints Row: Undercover from the links below (.ISO file, 431 MB):

MediaFire
MEGA
WeTransfer

There are 3 mirrors at the moment.

The prototype is fully playable in a PSP emulator as the PPSSPP. | Source
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/// Ubisoft: Far Cry Primal Is A “Full-On Far Cry,” Main Campaign Is Around 30 Hours!

In an interview with IGN, Lead Writer Kevin Shortt explained that, while Far Cry Primal may not have a ‘5‘ in its title, it is Ubisoft’s next full Far Cry game and will include a 30-hour campaign:

For us, Primal is a full-on Far Cry. The main campaign is around 30 hours, we’ve created a whole new world, new flora and fauna. it’s a full game, and so if anyone has doubts about that, they just spend a bit of time in the game to realize it’s something huge. This is our new Far Cry game.

Asked about the lack of dinosaurs, Shortt said they weren’t going to stray outside of their designated time period:

Yes it’s prehistoric but it’s a period in the stone age we wanted to represent. And dinos, historically, are millions of years in the past, and humans and dinos never were together, so we just decided to be true to that. Would it be fun? Sure. But for us, no. We wanted to represent the stone age – we want to be as true to that period as we can while giving our colorful flair.

| Source
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/// EA: ‘We are on a Journey to Regain the Trust of PC Gamers’!

“We are on a journey to regain the trust of the PC gamer,” said Peter O’Reilly, senior marketing director for Origin. “Over the last couple of years we have focused on ensuring a great play experience from launch and bringing players a better experience on Origin with programs like the Great Game Guarantee, On the House, and now Origin Access. We’re excited about the progress we’ve made, but are always pushing ourselves to innovate on behalf of players.”

| Source

/// You’ve Now Reached the End of Games of Our Lives

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