With every year comes a change in gaming that promises to overhaul the way that we experience interactive entertainment. While much of last year was taken up by a bitter battle between the PS4 and Xbox One consoles, 2016 looks to be the year where virtual reality becomes the dominant gaming trend.
Much like VIP baccarat games have become a surprisingly popular part of casino culture, the rise of VR devices fulfills a long-held public expectation of what these powerful devices can deliver.
Although virtual reality has been a popular science-fiction concept for many years, it was only when Facebook paid $2 billion for Oculus Rift that it seemed like virtual reality’s time had truly come.
Oculus Rift has for a long time been creating an enviable reputation for the way in which their headsets are able to create stunning three-dimensional virtual worlds that the user can explore with near-zero latency issues.
Despite such developments having a range of possible applications in the realm of education and communication, it’s gaming that is first in line to enjoy the benefits of these technologies.
Already we’ve had the likes of Elite: Dangerous showing how much fun can be gained in flying a spaceship through a virtual cosmos, and a hugely popular Minecraft game is already reportedly in development for release this spring.
The fact that two such diverse titles can find a home in VR has caused many to speculate as to what other virtual reality gaming possibilities could be. Seeing as baccarat is enjoying something of a resurgence in many casinos, the likes of Mr. Smith Casino could adapt their VIP baccarat game so that players could get some special treatment in the game thanks to a virtual reality twist that will make the impressive winnings all the more realistic.
And even beyond such authentic simulations of real-life table games, the possibilities of virtual reality gaming look to get a real boost with the news that the hugely-anticipated PlayStation VR device will enter the market at a cut price so that the new technology can truly become a consumer friendly product.
Already there are many other brands such as HTC, Microsoft and even Nintendo all keen to enter the VR race, but until basic issues of how to overcome rumors of motion-sickness are achieved, it’s still too early too see how virtual reality will fit into our daily gaming lives.
However, with the public showing no signs of losing their thirst for evermore immersive sci-fi games and VIP baccarat competitions, it seems that 2016 has the potential to be a breakthrough year for virtual reality entertainment.
Are any of you planning to dive into the world of VR this year? Please feel free to let us know your thoughts on the possibilities and more in the comments section below.