/// September 25, 2017 | EPISODE 195
Below are the news stories that may not have made the headlines today but are worth reading!
Gamers never die…..
Just like the Games of Our Lives…
/// GAMES FEATURED
►Fire Emblem Warriors
►Attack on Titan 2
►Resident Evil: Revelations
►Everybody’s Gone to the Rapture
/// Fire Emblem Warriors Season Pass and DLC Packs Dated and Priced!
Fire Emblem Warriors, launching for the Nintendo Switch and New Nintendo 3DS family of systems on Oct. 20, is a game overflowing with action-packed content. But fans who want to expand their adventure can do so with a host of paid DLC options that begin launching this year. All DLC can be purchased separately for both Nintendo Switch and New Nintendo 3DS systems.
• Season Pass (Oct. 20, $19.99): The Fire Emblem Warriors Season Pass includes all three DLC packs, which become available as they release. Each DLC pack is filled with new playable characters and weapons. By purchasing the Season Pass for either the Nintendo Switch or New Nintendo 3DS version, players will receive a bridal costume for Lucina.
• DLC Pack #1 (Dec 2017, $8.99): The content in this pack is inspired by Fire Emblem Fates.
• DLC Pack #2 (Feb 2018, $8.99): Many of the characters and items in this DLC pack hail from Fire Emblem: Shadow Dragon.
• DLC Pack #3 (March 2018, $8.99): Fans of Fire Emblem Awakening will love this DLC, as much of the content is themed after the classic game.
More details about each DLC pack will be revealed in the future.
The Fire Emblem Warriors game is compatible with the new Chrom and Tiki amiibo figures, which both launch on Oct. 20. These, along with other compatible Fire Emblem amiibo figures including Marth, Ike, Robin and Lucina, grant players weapons or materials when tapped. Up to five different compatible amiibo figures can be tapped per day.
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/// Koei Tecmo’s Attack on Titan 2 to Launch for PS4, Xbox One, Switch & PC in the West!
Players will be able to try their new moves against these fearsome Titans as they control characters from a Titan-sized roster! Outside of battle they will be able to deepen their relationships with their fellow squad-mates while gaining greater insight into life within the walls thanks to more advanced RPG elements.
While more information about the game’s release date, narrative, and new mechanics will be unveiled in the coming weeks, KOEI TECMO released a new selection of in-game assets which further showcase famous scenes from the anime and character interactions outside of battle.
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/// Resident Evil: Revelations Overview Trailer Released!
/// Destiny 2 Spends Third Week Atop UK Charts, Project CARS 2 Disappoints!
Here are the top 10 best-selling titles (combined sales) for the week:
1. Destiny 2
2. Project CARS 2
3. NBA 2K18
4. PES 2018
5. Pokken Tournament DX
6. Grand Theft Auto V
7. Crash Bandicoot N. Sane Trilogy
8. Uncharted: The Lost Legacy
9. Forza Horizon 3
10. Lego Worlds
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/// Left Alive Screenshots and Concept Art Released!
/// PSVR Sold 500,000 Units in 3 Month Period Through June!
Sony’s PlayStation VR sold 500,000 units in a three month period through June 2017, according to data from IDC. That gives it an “unmatched” lead in the virtual reality market over the Oculus Rift and HTC Vive.
“I‘m not entirely comfortable being the market leader in VR by such a margin that seems to be happening right now,” Sony Interactive Entertainment CEO Andrew House told Reuters in an interview.
“With such a brand new category you want a variety of platforms all doing well to create that rising tide and create the audience.”
House added that Sony isn’t seeing an impact on PlayStation sales since the release of the Nintendo Switch in March.
/// Everybody’s Gone to the Rapture developer The Chinese Room lays off staff, will be “going dark” for a while!
“We’re essentially artists, Jess and I, who made a hit game without realising it, and became a studio faster than we planned for. And it’s been an amazing few years where we’ve made and released games we’re very proud of, and we’ve worked with great people and made great friends.
“But we’re makers, fundamentally, and our roles were increasingly making it very difficult to be practically involved in doing the things we love and we started the company to be able to do. We’re taking time to figure that out; how we get to be creatives, not managing directors,” Pinchbeck added.