Interviews Archive

Interviews conducted by The Koalition staff.

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Lisa Q&A – Behind The Painful RPG

Lisa is full of painful choices, and we wanted to know what creator Austin Jorgensen was thinking when he devised them.

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Motiga’s Joe Pikop Talks to Us About Gigantic [PAX South]

Motiga's Character Art Lead Joe Pikop speaks to us about the journey to create Gigantic, one of the best games I've played in a while.

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IndieBox: Interview with Marketing Overlord Liv Sagan [PAX South]

At PAX South, I came across the IndieBox subscription service. It's a brilliant means of giving Indie devs the AAA treatment and presentation they deserve.

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Character Select | Interview w. Artist/Producer Dot

In our new Character Select, we speak with Columbus, Ohio artist Dot about his progress in 2014, inspirations and upcoming album MCMXCVI.

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Character Select | Interview w/ Rapper/Producer Wize

UK Emcee/Producer Wize engages us in an interview as we learn about the man behind the music.

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Get Even Q&A – A Reality Check

The Farm 51 sheds some light on what we can expect from their mind-bending new IP Get Even.

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The Last Tinker: City of Colors Preview – Charming Beauty

The Last Tinker: City of Colors is a bright, vibrant, and beautiful blast from gaming's 3D platforming past.

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Nevermind Q&A– Biofeedback Enhanced Horror

I had the opportunity to speak with Erin Reynolds, creative director of Nevermind. We discussed how Nevermind plans to teach players stress management.

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Heart&Slash Q&A–Customizable Individuality

I had the opportunity to talk to Heart&Slash's lead developer, Juan. Read on to learn more about this rogue-like beat 'em up!

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The Forest Q&A – Open World Survival Horror Redefined

Endnight Games sheds some light on what we can expect from their upcoming survival horror game The Forest.

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The Music Behind TitanFall – An Interview With Stephen Barton

Acclaimed film and video game composer Stephen Barton gives us insight on his process, career goals, and what it feels like to score TitanFall.

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Reliving the Past – How 1993: Space Machine is the First Truly Retro Game

1993: Space Machine is just like a game made back in 1993, because it was.