Interviews Archive

Interviews conducted by The Koalition staff.


Lisa Q&A – Behind The Painful RPG

Lisa is full of painful choices, and we wanted to know what creator Austin Jorgensen was thinking when he devised them.


Motiga’s Joe Pikop Talks to Us About Gigantic [PAX South]

Motiga's Character Art Lead Joe Pikop speaks to us about the journey to create Gigantic, one of the best games I've played in a while.


IndieBox: Interview with Marketing Overlord Liv Sagan [PAX South]

At PAX South, I came across the IndieBox subscription service. It's a brilliant means of giving Indie devs the AAA treatment and presentation they deserve.

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Character Select | Interview w. Artist/Producer Dot

In our new Character Select, we speak with Columbus, Ohio artist Dot about his progress in 2014, inspirations and upcoming album MCMXCVI.


Character Select | Interview w/ Rapper/Producer Wize

UK Emcee/Producer Wize engages us in an interview as we learn about the man behind the music.


Get Even Q&A – A Reality Check

The Farm 51 sheds some light on what we can expect from their mind-bending new IP Get Even.

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The Last Tinker: City of Colors Preview – Charming Beauty

The Last Tinker: City of Colors is a bright, vibrant, and beautiful blast from gaming's 3D platforming past.


Nevermind Q&A– Biofeedback Enhanced Horror

I had the opportunity to speak with Erin Reynolds, creative director of Nevermind. We discussed how Nevermind plans to teach players stress management.


Heart&Slash Q&A–Customizable Individuality

I had the opportunity to talk to Heart&Slash's lead developer, Juan. Read on to learn more about this rogue-like beat 'em up!


The Forest Q&A – Open World Survival Horror Redefined

Endnight Games sheds some light on what we can expect from their upcoming survival horror game The Forest.


The Music Behind TitanFall – An Interview With Stephen Barton

Acclaimed film and video game composer Stephen Barton gives us insight on his process, career goals, and what it feels like to score TitanFall.

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Reliving the Past – How 1993: Space Machine is the First Truly Retro Game

1993: Space Machine is just like a game made back in 1993, because it was.