<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Koalition</title>
	<atom:link href="http://thekoalition.com/feed" rel="self" type="application/rss+xml" />
	<link>http://thekoalition.com</link>
	<description>The Video Game And Hip Hop Authority</description>
	<lastBuildDate>Thu, 24 May 2012 21:47:40 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
		<item>
		<title>Throwback Thursday: KRS-One &#8211; Squash All Beef</title>
		<link>http://thekoalition.com/2012/05/throwback-thursday-krsone-squash-beef/</link>
		<comments>http://thekoalition.com/2012/05/throwback-thursday-krsone-squash-beef/#comments</comments>
		<pubDate>Thu, 24 May 2012 21:46:14 +0000</pubDate>
		<dc:creator>Gary A. Swaby</dc:creator>
				<category><![CDATA[Swiff's Blog]]></category>
		<category><![CDATA[Throwback Thursday]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[KRS-One]]></category>
		<category><![CDATA[Squash All Beef]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56286</guid>
		<description><![CDATA[This is a new series being introduced to The Koalition in which every Thursday me or one of the other editors (or a certain special guest) will post a throwback song from back in the day that we enjoy. Hip Hop is at a shady place right now, and I often admit to listening to [...]]]></description>
			<content:encoded><![CDATA[<p>This is a new series being introduced to The Koalition in which every Thursday me or one of the other editors (or a certain special guest) will post a throwback song from back in the day that we enjoy. Hip Hop is at a shady place right now, and I often admit to listening to songs from the past rather than much of the new stuff out there. </p>
<p>The song I have chosen to kick things off with is from one of my favourite Ol&#8217;Skoolers <strong>KRS-One</strong>. The song <strong>Squash All Beef (1995)</strong> has a real message that really resonates with me. Many times in the line of conflict I tell myself &#8220;This isn&#8217;t worth it&#8221;. If you have a problem with someone, ignore them and carry on living in peace &#8211; it&#8217;s simple. Not only does KRS-One sum up the topic of beef, he also drops a whole lot of gems such as;</p>
<blockquote><p>
If I ruled the schools, from pole to pole<br />
the entire judicial system would fold<br />
I would get rid of the books cause they bogus<br />
and in school, Knowledge of Self would be the focus </p></blockquote>
<p>Enjoy the song and share you&#8217;re thoughts. </p>
<p>Purchase<br />
<a href="http://itunes.apple.com/us/album/krs-one/id254976930" target="_blank">iTunes</a> | <a href="http://itunes.apple.com/gb/album/krs-one/id254976930" target="_blank">UK</a><br />
<a href="http://www.amazon.com/Krs-One/dp/B00000052Y/ref=sr_1_3?ie=UTF8&#038;qid=1337895748&#038;sr=8-3" target="_blank">Amazon</a> | <a href="http://www.amazon.co.uk/gp/product/B000024JPP/ref=s9_simh_gw_p15_d0_g15_i1?pf_rd_m=A3P5ROKL5A1OLE&#038;pf_rd_s=center-2&#038;pf_rd_r=1GWZR2PVXY0PVKSW330S&#038;pf_rd_t=101&#038;pf_rd_p=467128533&#038;pf_rd_i=468294" target="_blank">UK</a></p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/throwback-thursday-krsone-squash-beef/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/210078-400x400.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>The Art Of Rap Documentary Trailer</title>
		<link>http://thekoalition.com/2012/05/art-rap-documentary-trailer/</link>
		<comments>http://thekoalition.com/2012/05/art-rap-documentary-trailer/#comments</comments>
		<pubDate>Thu, 24 May 2012 17:52:43 +0000</pubDate>
		<dc:creator>Gary A. Swaby</dc:creator>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Swiff's Blog]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[documentary]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[the art of rap]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56284</guid>
		<description><![CDATA[After seeing this trailer I KNOW I have to see this movie. It&#8217;s directed by none other than Ice T and features some of Hip Hop&#8217;s greats like KRS1, Nas, Eminem, Common, and the list goes on. This movie will hit theaters on June 15th, so if you love the art form as much as [...]]]></description>
			<content:encoded><![CDATA[<p>After seeing this trailer I KNOW I have to see this movie. It&#8217;s directed by none other than Ice T and features some of Hip Hop&#8217;s greats like KRS1, Nas, Eminem, Common, and the list goes on. This movie will hit theaters on June 15th, so if you love the art form as much as I do you&#8217;ll go and see it. If this movie manages to hit theaters in the UK then I am SOO there. I may even drag Ramz and Carl Daniel along. Let us know what you think of the trailer. </p>
<p>Shout out to Freezy for putting me on to this.</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/art-rap-documentary-trailer/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/the-art-of-rap-600x400.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Gravity Rush Review &#8211; An Uplifting Adventure&#8230;</title>
		<link>http://thekoalition.com/2012/05/gravity-rush-review-uplifting-adventure/</link>
		<comments>http://thekoalition.com/2012/05/gravity-rush-review-uplifting-adventure/#comments</comments>
		<pubDate>Thu, 24 May 2012 13:00:25 +0000</pubDate>
		<dc:creator>Carl Daniel</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Handheld Gaming]]></category>
		<category><![CDATA[Mobile Reviews]]></category>
		<category><![CDATA[Gravity Daze]]></category>
		<category><![CDATA[Gravity Rush]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Vita]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56268</guid>
		<description><![CDATA[As one of the few original IP’s revealed for the Vita before launch, Gravity Rush has already gained a lot of positive attention. It also doesn’t hurt that the game is being produced by original Silent Hill director, Keiichiro Toyama. It’s fair to say that the Vita has had a rough time as of late [...]]]></description>
			<content:encoded><![CDATA[<p>As one of the few original IP’s revealed for the Vita before launch, Gravity Rush has already gained a lot of positive attention. It also doesn’t hurt that the game is being produced by original Silent Hill director, Keiichiro Toyama. It’s fair to say that the Vita has had a rough time as of late both in terms of sales and content, therefore many early adopters are hoping that Gravity Rush will be the game that finally gets the system back on track. But does this quirky little title signify hope of change or further enhance the sense of disappointment that most of us are feeling right now?</p>
<p><img class="aligncenter size-large wp-image-56273" title="1938602" src="http://thekoalition.com/images/2012/05/1938602-610x345.jpg" alt="" width="610" height="345" /></p>
<div class="ex-pullquote-left"><span class="quote-text"><span class="quote-top">"</span>One of the best games currently available on the Playstation Vita</span></div>
<p>If you’re not up to speed with Gravity Rush (or Gravity Daze as it’s known in Japan), the game is an open world, adventure title with unique gameplay twists and rudimentary RPG elements. You play as a charming teenage girl named Kat who wakes up in the middle of a mysterious town with no memory of who she is or how she got there. To make matters worse, the town is also being attacked by a swarm of black creatures known as Nevi and the townsfolk are relying on you to save the day. Luckily for Kat, she is being accompanied by a magical feline who conveniently grants her the ability to manipulate gravity.</p>
<p>With a tap of the R button Kat hovers slightly above the ground and a cursor appears allowing you to a pre-select a direction for her to float towards. Once the cursor is in place, tapping R again will propel Kat towards that direction while the L button re-centers gravity and sends her tumbling back to the ground. Once in flight, Kat will automatically land on any surface that she touches and the camera will orientate itself if you choose to touchdown on the side of a building or underneath a platform.</p>
<p>The catch is that Kat can only gravity shift for a short period of time and once your gravity gauge has depleted everything will shift back to normal. Thankfully your gauge automatically refills every few seconds and in most cases you’ll be ready to fly again before you even hit the ground. It takes a while to get used to but once you get to grips with the game’s unorthodox flight mechanics you’ll truly start to enjoy it. Unfortunately the fact that Kat sticks to every surface (whether it’s a lamppost or a tower) means you’ll often find yourself painstakingly trying not to touch anything rather soaring majestically through the streets. There’s nothing more frustrating than accidently ending up on the wrong side of gravity and disorientating yourself as the camera struggles to accommodate your new position.</p>
<p><img class="aligncenter size-large wp-image-56269" title="20042Gravity Rush_Announcement_02" src="http://thekoalition.com/images/2012/05/20042Gravity-Rush_Announcement_02-610x345.jpg" alt="" width="610" height="345" /></p>
<p>When you&#8217;re not flying or being consumed by the game’s beautiful, comic book-inspired cutscenes; chances are you&#8217;ll be busy beating the life out of Nevi&#8217;s and by &#8220;beating&#8221; I mean &#8220;kicking&#8221; as that appears to be Kat&#8217;s only method of self defence. For such a combat focused game, GR&#8217;s combat system is surprising shallow requiring you to do little more than dodge and kick. By floating you can also perform a more powerful Gravity Kick which allows you to strike airborne or distant enemies but it&#8217;s far from precise as you’ll often find yourself zipping past your intended target without making contact. Eventually you&#8217;ll unlock new Special Attacks which can be executed periodically but unfortunately the combat never feels as good as it does in the likes of inFamous 2. Kat’s highly publicized Gravity Slide is also a disappointment thanks to cumbersome controls. To perform a slide you need to hold down both thumbs on the bottom corners of the Vita’s screen and tilt the device to steer. It just doesn’t work most of the time and when it does work it still isn’t much fun. Why not allow you to hold down one thumb and use an analog stick to steer instead? Forced motion controls are hardly ever a good idea but apparently Sony Japan didn’t receive the memo.</p>
<p><img class="aligncenter size-large wp-image-56270" title="20043Gravity Rush_Announcement_03" src="http://thekoalition.com/images/2012/05/20043Gravity-Rush_Announcement_03-610x345.jpg" alt="" width="610" height="345" /></p>
<blockquote class="ex-pullquote-right"><p><span class="quote-text"><span class="quote-top">"</span>Gravity Rush suffers from many flaws which ultimately prevent it from living up to its full potential</span></p></blockquote>
<p>On a more positive note, GR&#8217;s light-hearted and whimsical story is a joy to witness. It’s hard not to fall in love with Kat&#8217;s charming mannerisms and I enjoyed watching her develop as a character. Those expecting a grand JRPG adventure may be turned off by the game&#8217;s family friendly nature but I personally dug it. Speaking of RPGs, the game does contain many RPG elements including a levelling system, NPCs to interact with and an array of side missions to participate in. However, I found the latter two to be completely unnecessary. NPCs hardly ever had anything interesting to say (unless you were specifically instructed to talk to them) and the side missions are merely timed based challenges that will test your patience and punch you in the face afterwards (via a 30 second load between retry attempts). It’s a shame because these side missions would have been the most efficient way to earn the Precious Gems required to upgrade Kat’s abilities. You can upgrade virtually every part of Kat including her gauge usage, health, strength, gravity powers, special attacks and evade speed. The game really opens up once you’re able to stay airborne for longer than 20 seconds and dishing out more powerful attack slightly improves the miserable combat sequences.</p>
<p>As you can probably tell from the screenshots, Gravity Rush is a beautiful game. The cel-shaded visuals and comic-book aesthetics go hand-in-hand to provide a visually memorable experience. Yes it suffers from occasional slow down and the frame rate isn’t rock solid but who cares? This is still one of the most graphically impressive handheld games <em>ever!</em> The game’s jazzy score is also rather pleasant to listen to but there’s still no English voice acting which may bother some people. It’s also a shame that the whole gravity shifting concept isn’t used in some more inventive ways (ie, to solve puzzles) but as a straight forward adventure title Gravity Rush will keep you entertained for almost a dozen hours. </p>
<p><img class="aligncenter size-large wp-image-56271" title="20045Gravity Rush_Announcement_05" src="http://thekoalition.com/images/2012/05/20045Gravity-Rush_Announcement_05-610x345.jpg" alt="" width="610" height="345" /></p>
<p>Overall Gravity Rush is a great game that all Vita owners should consider. It suffers from many flaws which ultimately prevent it from living up to its full potential but as it stands it’s still one of the best games currently available on the Playstation Vita. </p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/gravity-rush-review-uplifting-adventure/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/20042Gravity-Rush_Announcement_02-610x345.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Versus Episode 3: Did Diablo III Deserve A Better Score?</title>
		<link>http://thekoalition.com/2012/05/episode-3-diablo-iii-deserve-score/</link>
		<comments>http://thekoalition.com/2012/05/episode-3-diablo-iii-deserve-score/#comments</comments>
		<pubDate>Wed, 23 May 2012 20:00:13 +0000</pubDate>
		<dc:creator>Gary A. Swaby</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[Versus]]></category>
		<category><![CDATA[debate]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Review Score]]></category>
		<category><![CDATA[Value]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56266</guid>
		<description><![CDATA[When senior editor David Jangeaux reviewed Diablo III he upset a few people due to his apparently low score. One of those people was of course our residential shit stirrer Edward V. Edward felt that Diablo III got robbed of a decent score, and even went on to compare the score to other reviewed games [...]]]></description>
			<content:encoded><![CDATA[<p>When senior editor David Jangeaux <a href="http://thekoalition.com/2012/05/diablo-iii-review-days/" target="_blank">reviewed Diablo III</a> he upset a few people due to his apparently low score. One of those people was of course our residential shit stirrer Edward V. </p>
<p>Edward felt that Diablo III got robbed of a decent score, and even went on to compare the score to other reviewed games on The Koalition such as Starhawk and Max Payne 3. </p>
<blockquote><p>
So Starhawk is as good as Diablo? LMFAO, you fuking bums fucks.</p></blockquote>
<p>- One of the many comments said in response to David&#8217;s review. </p>
<p>We felt that as the reviewer David deserved a chance to defend himself, and of course we needed to let Edward V. vent his frustrations. What better way to do it than with a Versus podcast? </p>
<p>Let us know who you think held the better argument as well as your very own thoughts on the issue at hand.</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/episode-3-diablo-iii-deserve-score/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/DiabloIII.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Lupe Fiasco &#8220;Surprised&#8221; By Pete Rock&#8217;s Outburst</title>
		<link>http://thekoalition.com/2012/05/lupe-fiasco-surprised-pete-rocks-outburst/</link>
		<comments>http://thekoalition.com/2012/05/lupe-fiasco-surprised-pete-rocks-outburst/#comments</comments>
		<pubDate>Wed, 23 May 2012 14:20:46 +0000</pubDate>
		<dc:creator>User Submitted</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[lupe fiasco]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56261</guid>
		<description><![CDATA[Following the release of Lupe Fiasco’s “Around My Way (Freedom Ain’t Free)” it seems that everything was going smoothly for Lupe, until straight away Pete Rock, who originally created the track “T.R.O.Y. (They Reminisce Over You)” which “Around My Way” samples/copies somewhat from, began a Twitter rant blasting the Chicago rapper and his team for [...]]]></description>
			<content:encoded><![CDATA[<p>Following the release of Lupe Fiasco’s “<a href="http://www.theepicnetwork.com/18700/newmusic-lupe-fiasco-around-my-way-freedom-aint-free/" target="_blank">Around My Way (Freedom Ain’t Free)</a>” it seems that everything was going smoothly for Lupe, until straight away Pete Rock, who originally created the track “T.R.O.Y. (They Reminisce Over You)” which “Around My Way” samples/copies somewhat from, began a Twitter rant blasting the Chicago rapper and his team for doing such a thing. Apparently left in “shock”, Lupe was on WGCI’s The Morning Riot in which he discusses the situation going on, claiming he has no intention in disrespecting the old school methods…</p>
<p>Instead Lupe Fiasco explained that his team reached out to Rock to get his blessing, quoted to saying: “That was a little unexpected, seeing as we already reached out to him to get his blessing and all that. We went and did it, especially because of what it means to him and what it represents to him and how deep, how personal the record is for him. At the same time, too, with Heavy D passing and all that stuff, we tried to be as sensitive as possible with it and make sure that we represent it correctly. But there are so many remakes of ‘T.R.O.Y.’ out there. That’s what was surprising.”</p>
<p>He went on to discuss that he will not get personally involved with the situation, pointing to the fact his manager Chill was the one who decided it to be okay to sample “T.R.O.Y.”.</p>
<p>“Nah. The friends and family is dealing with that. They’re the ones who put that together, so I’m kind of like a third party in it. But the people who initially reached out to him from my camp to his camp, I guess they was on the phone last night trying to figure out what was going on. It was a shock to me and it’s best for me to fall back.”</p>
<p>Checkout the full interview below in video-form:</p>
<p><iframe width="605" height="340" src="http://www.youtube.com/embed/Ke-NHksGJNc?autohide=1&#038;wmode=transparent&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>Personal opinion, I do understand Pete Rock’s anger &amp; disappointment. At the same time this is publicity for Lupe Fiasco via the record labels/music industry, whether it is right or wrong this will be taken and featured for more public pleasure. End of the day we are all talking about it as well as for a proper Lupe fan: enjoy the songs for the lyrics, message and flow which are on point and attractive in meaning.</p>
<p>But let us know your thoughts on how you perceive this situation: does it bother you? And is Chill not in jail still??</p>
<p><a href="http://www.theepicnetwork.com/18738/lupe-fiasco-surprised-by-pete-rock-outburst/" target="_blank">Original article</a></p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/lupe-fiasco-surprised-pete-rocks-outburst/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/lupe-610x381.png" length="" type="image/png"/>	</item>
		<item>
		<title>The Co-op Episode 31: An Epiphany</title>
		<link>http://thekoalition.com/2012/05/coop-episode-31-epiphany/</link>
		<comments>http://thekoalition.com/2012/05/coop-episode-31-epiphany/#comments</comments>
		<pubDate>Tue, 22 May 2012 19:28:01 +0000</pubDate>
		<dc:creator>Gary A. Swaby</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[The Co Op]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Next Generation]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[starhawk]]></category>
		<category><![CDATA[xbox 720]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56259</guid>
		<description><![CDATA[Me, Edward V, Richard Bailey Jr and David Jagneaux assemble to share our gamer filled thoughts. On this episode of the Co-op I share my thoughts on Starhawk, we then go on to give our opinions on bigger games such as Max Payne 3, Diablo 3 and Dragon&#8217;s Dogma. We also speak on a few [...]]]></description>
			<content:encoded><![CDATA[<p>Me, Edward V, Richard Bailey Jr and David Jagneaux assemble to share our gamer filled thoughts. On this episode of the Co-op I share my thoughts on Starhawk, we then go on to give our opinions on bigger games such as Max Payne 3, Diablo 3 and Dragon&#8217;s Dogma. We also speak on a few of the delays that have occurred lately &#8211; then suddenly I have an epiphany and realize why we need a new generation. Do you agree?</p>
<p><strong>Duration</strong>: 63 mins</p>
<p><a href="http://thekoalition.com/2012/05/free-download-max-payne-3-mixtape/" target="_blank">Be sure to check out the Max Payne 3 mixtape</a></p>
<p><span style="text-decoration: underline;">Related Links</span><br />
- <a href="http://thekoalition.com/2012/05/dragons-dogma-review/" target="_blank">Dragon&#8217;s Dogma Review</a><br />
- <a href="http://thekoalition.com/2012/05/diablo-iii-review-days/" target="_blank">Diablo 3 Review</a><br />
- <a href="http://thekoalition.com/2012/05/mp3/" target="_blank">Max Payne 3 Review</a><br />
- <a href="http://thekoalition.com/2012/05/sh/" target="_blank">Starhawk Review</a><br />
< - <a href="http://thekoalition.com/podcast/the-co-op-podcast/" target="_blank">Previous Episode</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/coop-episode-31-epiphany/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/PS4.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Dragon&#8217;s Dogma Review: Grand Adventures in Gransys</title>
		<link>http://thekoalition.com/2012/05/dragons-dogma-review/</link>
		<comments>http://thekoalition.com/2012/05/dragons-dogma-review/#comments</comments>
		<pubDate>Mon, 21 May 2012 15:00:40 +0000</pubDate>
		<dc:creator>David Jagneaux</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[PlayStation 3 Reviews]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Dragon's Dogma]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[turn based]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56250</guid>
		<description><![CDATA[Japanese based gaming companies are known for a lot of things, but epic open-world real-time combat based RPGs are usually not one of them. Capcom has developed and published this first entry in their new franchise, and have done a surprisingly good job. If you’re curious about this game, maybe this will help you understand [...]]]></description>
			<content:encoded><![CDATA[<p>Japanese based gaming companies are known for a lot of things, but epic open-world real-time combat based RPGs are usually not one of them. Capcom has developed and published this first entry in their new franchise, and have done a surprisingly good job. If you’re curious about this game, maybe this will help you understand a little bit better: take the difficult yet intensely rewarding gameplay of Demons/Dark Souls, the massive open-world and flashier combat effects of Kingdoms of Amalur, throw in some giant monsters a la Monster Hunter (another Capcom franchise,) and top it off with the grand scale and ability to climb them from Shadow of the Colossus. Granted, this is not a perfect combination of all of these elements, but the development team did quite an admirable job none the less. In short: do not let Dragon’s Dogma fly under the radar; it is a tightly crafted and epic tale.</p>
<div class="ex-pullquote-left"><span class="quote-text"><span class="quote-top">"</span>Dragon&#8217;s Dogma is a tightly crafted and epic tale.</span></div>
<p>The story begins with the player navigating a dark dungeon as an “Arisen” from another time and place. The Arisen are those individuals that have essentially came back from the dead after being killed by dragons. After this tutorial section, we fast forward in the timeline. If you played the demo, you can import the character you created there, or start from scratch.</p>
<p><a href="http://thekoalition.com/2012/05/dragons-dogma-review/dogma-party/" rel="attachment wp-att-56252"><img class="aligncenter size-large wp-image-56252" title="dogma party" src="http://thekoalition.com/images/2012/05/dogma-party-610x343.jpg" alt="" width="610" height="343" /></a></p>
<p>The opening scene shows the main character in a quaint coastal fishing village. Then, a dragon that has fallen from the sky attacks and steals the protagonist’s heart. One thing leads to another, and you are whisked away on a grand journey to hunt down the dragon that robbed you and avenge yourself. The main plot isn’t very deep at all, but provides enough thrills to keep the ball rolling. The side quests and minor content are where you will probably spend the majority of your time, if not just exploring the beautifully crafted world of Gransys.</p>
<p>Most of the side quests are fairly basic at their core, but thanks to the dynamic AI and environments Capcom created, they have a very unique feeling to them. A quest that begins as a simple escort mission for a caravan can soon turn into one of the most epic battles you’ve ever seen. There is a large variety of quest types, and while I have not seen absolutely everything in this game, I have not been disappointed as of yet.</p>
<p>Once you start the game, you can pick one of three basic archetypes: Fighter, Mage, or Strider. Fighters specialize in swords and shields, Mages use magic, and Striders are your basic rogue class with daggers and bows. Once you get a bit farther in the game you get the chance to switch your class up, or pick a more specialized focus in your general archetype.</p>
<p><a href="http://thekoalition.com/2012/05/dragons-dogma-review/dogma-mage/" rel="attachment wp-att-56253"><img class="aligncenter size-full wp-image-56253" title="dogma mage" src="http://thekoalition.com/images/2012/05/dogma-mage.jpg" alt="" width="606" height="341" /></a></p>
<p>As a melee character, square controlled light attacks and triangle performed heavy attacks. X was jump, and O was the general interaction button. L2 sheathed/drew my weapons, while R2 grabbed objects and people. If you held down L1, then square, triangle and O would change to your left handed skills, with R2 doing the same for right handed skills. L3 was sprint, and R3 centered the camera. This system works very well and is fluid while playing the game.</p>
<blockquote class="ex-pullquote-right"><p><span class="quote-text"><span class="quote-top">"</span>Combat is fierce and fast, requiring the utmost skill at all times.</span></p></blockquote>
<p>That being said, there are two main complaints I have with the combat system. First of all, it would have been nice to have a dodge roll in place. As a warrior, I would have liked to more easily evade attacks instead of being forced to block or move away. Secondly, you should be able to interrupt your own abilities. For example, while charging up an ability to grant my sword with fire, if an enemy approached before the skill is finished, I am stuck and have to hope they don’t attack. This gets very frustrating later on, and is true for all skills requiring a charge-up.</p>
<p>Combat is fierce and fast, requiring the utmost skill at all times. Most large enemies can easily kill you in a few well-placed strikes, so tread carefully. The AI in this game for enemies is some of the best I have ever seen in the genre; they adapt to environments and act realistically.</p>
<p>For example: archers attempt to position themselves at higher ground and rain down on your from above, shielded fighters charge forward to occupy you while the dagger wielders jump and sneak around behind. Wolves travel and fight in packs, encircling you and attacking from all sides, or keeping their distance to only lunge in for a quick strike before backing off. Cyclops will reach and pull you off of them if you start climbing, or even slam on to the ground to get you off their back; combat is a truly exhilarating experience. The exact same can be said for your AI companions as well, for the most part.</p>
<p><a href="http://thekoalition.com/2012/05/dragons-dogma-review/dogma-beast/" rel="attachment wp-att-56254"><img class="aligncenter size-full wp-image-56254" title="dogma beast" src="http://thekoalition.com/images/2012/05/dogma-beast.jpg" alt="" width="606" height="341" /></a></p>
<p>Your companions are part of what’s called a “Pawn” system. As the Arisen, you are able to command the Pawns of Gransys, which are not human, but simply will-less slaves to your cause. This is a great plot-friendly excuse for having followers that do your every bidding. You create your main-pawn near the beginning of the game that is always with you, so make sure you create a good complimentary character. I chose a mage as my main-pawn, since my character wielded 1-handed weapons and giant shields as well as heavy armor. You can still change their class, abilities, and equipment however, just like your own.</p>
<p>In addition to your main-pawn, you may hire two other pawns. These are created by other players, and you hire them by venturing into the Rift. This is where this game really does something unique. When you have another player’s pawn tagging along with you, they are constantly learning. For example: if you fight a dragon with that pawn, next time his/her owner logs on, that pawn is more knowledgeable. So, if he/she were to go fight a dragon for the first time, that pawn would have valuable information. I have another great example of how they learn and adapt very efficiently.</p>
<p><a href="http://thekoalition.com/2012/05/dragons-dogma-review/dogma-zombies/" rel="attachment wp-att-56255"><img class="aligncenter size-full wp-image-56255" title="dogma zombies" src="http://thekoalition.com/images/2012/05/dogma-zombies.jpg" alt="" width="606" height="341" /></a></p>
<p>At one point I was fighting zombie-like enemies. It was my first encounter with them, and I noticed my normal sword slashes were not having a lot of effect, the same goes for arrows, daggers, basic spell attacks, etc. Then, my mage pawn imbued our weapons with fire and we started doing much more damage. After this happened, every time we saw that enemy type again he would say, “They’re weak to fire!” or something to that effect to let me know.</p>
<div class="ex-pullquote-left"><span class="quote-text"><span class="quote-top">"</span>While pawns usually perform well and do exactly what you need, more guidance would be helpful.</span></div>
<p>Furthermore, they act like actual humans would. As you travel, they comment on the scenery and architecture of the area, pick flowers, loot bodies, and even explore rooms and environments. I cannot even count the number of times a pawn came across a hidden stash of gold that I missed. While regular coop would be a welcome addition, there is little wrong with this system.</p>
<p>Unfortunately, since the AI is so advanced most of the time, you really don’t have a whole lot of <em>control</em> over them. All you can do is tell them to either “Go” “Come” or “Help.” It would have been nice to have some sort of command menu, if you wanted a mage to cast a specific spell, your fighter attack a specific group, or your archer stay in one spot. They mostly are let loose to act as they wish. While they usually perform well and do exactly what you need, more guidance would be helpful.</p>
<p>After getting used to the pawn system, you will really start to enjoy their distinct personalities. After a while, I began to really care for my companions, and would rush to their aid in battle. Something should really be said for how well the AI in this game behaves for the most part, it is definitely a testament to how far gaming has come.</p>
<p>Graphically, this one is a sight to behold. The lighting and shadows are incredible, and the game looks even better in motion. Spell effects are expertly done, and the enemy and character models are highly detailed. Unfortunately a lot of the environment textures are a little blocky and odd looking up close, but overall this is one beautiful game.</p>
<p><a href="http://thekoalition.com/2012/05/dragons-dogma-review/griffin/" rel="attachment wp-att-56256"><img class="aligncenter size-large wp-image-56256" title="griffin" src="http://thekoalition.com/images/2012/05/griffin-610x343.jpg" alt="" width="610" height="343" /></a></p>
<p>Unfortunately, not much in the world of gaming is perfect, and this is true with Dragon’s Dogma. For starters, the main menu theme song is painful to listen to. It starts out great, but devolves very quickly. The rest of the music in the game is wonderful, which makes it even more noticeable. Most of the voice acting itself is done very well in the game, but your pawns will get annoying after a while. I am really not interested in hearing them inform me of how much more they know about this quest now, <em>all of the time</em>. Another point to this end is that the lips hardly ever match the mouths when talking to NPCs. Cutscenes look fine, but regular dialogue is terrible. I’d recommend looking away from the screen and just listening to dialogue, or reading quickly and skipping to save yourself the suffering. Thankfully the ambient sounds and general background music are truly immersive and a great part of the game.</p>
<blockquote class="ex-pullquote-right"><p><span class="quote-text"><span class="quote-top">"</span>You owe it to yourself to give Dragon’s Dogma a try.</span></p></blockquote>
<p>Capcom has done the majority of things right with this game. The gameplay is super tight and exhilarating, the world is massively rich and detailed, the enemy and ally AI is a huge step forward, and the amount of content is staggering. At the end of the day, you can easily be immersed in this brand new world ripe for the exploring. Hopefully they take this franchise (or the gameplay engine and features, at least) and build upon it. It’s unfortunate how little attention this game has been getting leading up to launch, but you owe it to yourself to give Dragon’s Dogma a try. If you do, grand adventures await!</p>
<p>Dragon’s Dogma releases on May 22<sup>nd</sup> for the Xbox 360 and PlayStation 3. Be sure and check out the collection of screenshots I took from own personal time with the game. Let us know what you think in the comments below!</p>
<div class="flickrGallery"><a href="http://www.flickr.com/photos/61194681@N04/7239918116/" title="Dragon's Dogma Screenshot_7" rel="flickr-mgr[72157629826478262]" class="flickr-image"><img src="http://farm8.static.flickr.com/7071/7239918116_4dcfb2d40e_t.jpg" alt="Dragon's Dogma Screenshot_7" class="flickr-large" title="" longdesc="" /></a><a href="http://www.flickr.com/photos/61194681@N04/7239918122/" title="Dragon's Dogma Screenshot_23" rel="flickr-mgr[72157629826478262]" class="flickr-image"><img src="http://farm6.static.flickr.com/5461/7239918122_7147508f55_t.jpg" alt="Dragon's Dogma Screenshot_23" class="flickr-large" title="" longdesc="" /></a><a href="http://www.flickr.com/photos/61194681@N04/7239918124/" title="Dragon's Dogma Screenshot_5" rel="flickr-mgr[72157629826478262]" class="flickr-image"><img src="http://farm8.static.flickr.com/7075/7239918124_ca5a95b823_t.jpg" alt="Dragon's Dogma Screenshot_5" class="flickr-large" title="" longdesc="" /></a><a href="http://www.flickr.com/photos/61194681@N04/7239918118/" title="Dragon's Dogma Screenshot_19" rel="flickr-mgr[72157629826478262]" class="flickr-image"><img src="http://farm6.static.flickr.com/5456/7239918118_e6ea16c964_t.jpg" alt="Dragon's Dogma Screenshot_19" class="flickr-large" title="" longdesc="" /></a><a href="http://www.flickr.com/photos/61194681@N04/7239918128/" title="Dragon's Dogma Screenshot_21" rel="flickr-mgr[72157629826478262]" class="flickr-image"><img src="http://farm8.static.flickr.com/7074/7239918128_6034b28282_t.jpg" alt="Dragon's Dogma Screenshot_21" class="flickr-large" title="" longdesc="" /></a><a href="http://www.flickr.com/photos/61194681@N04/7239918148/" title="Dragon's Dogma Screenshot_10" rel="flickr-mgr[72157629826478262]" class="flickr-image"><img src="http://farm6.static.flickr.com/5152/7239918148_8009c25676_t.jpg" alt="Dragon's Dogma Screenshot_10" class="flickr-large" title="" longdesc="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/dragons-dogma-review/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/dogma-featured-533x400.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Red Bull Battlegrounds &#8211; Pro-Gaming Tournament Details</title>
		<link>http://thekoalition.com/2012/05/red-bull-battlegrounds/</link>
		<comments>http://thekoalition.com/2012/05/red-bull-battlegrounds/#comments</comments>
		<pubDate>Mon, 21 May 2012 04:37:40 +0000</pubDate>
		<dc:creator>David Jagneaux</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Jaggernaut's Journal]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[austin]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[red bull]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[starcraft II]]></category>
		<category><![CDATA[tournament]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56246</guid>
		<description><![CDATA[Coming this May 26th and 27th is the first ever pro-gaming tournament hosted by Red Bull. The battle goes down in Austin, TX between 16 of the best StarCraft II players in the entire world, and probably universe. They will be competing for their shot at some pieces of the $41K pie, all happening at [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Coming this May 26th and 27th is the first ever pro-gaming tournament hosted by Red Bull. The battle goes down in Austin, TX between 16 of the best StarCraft II players in the entire world, and probably universe. They will be competing for their shot at some pieces of the $41K pie, all happening at the epic Austin City Limits Live. In addition to some of the best competition possible, Red Bull is bringing together four of the most popular and well-known pro-gaming commentators the field has to offer: Day[9], djWHEAT of Twitch.tv, Mike “Husky” Lamond, and Rob Simpson from Blizzard Entertainment. The rest of this information is taken directly from our PR contact:</p>
<blockquote>
<p style="text-align: left;">The tournament weekend kicks off on Friday, May 25<sup>th</sup> with a special Open House for Fans. Free to the public with doors open at 7pm, fans are invited to Austin City Limits Gallery, to meet and mingle with the pros and casters. Beginning at 8pm, the evening includes a pre-show panel featuring all of the attending athletes and the casters discussing the upcoming tournament, ending with an audience Q&amp;A. In addition to photo and autograph opportunities, attendees have the chance to win great door prizes as well!</p>
<p style="text-align: left;">The competition officially kicks off on Saturday, May 26<sup>th</sup> with the first day of the Red Bull Battlegrounds Tournament. Four round robin groups of 4 compete, with top 2 in each group advancing to the playoffs on Sunday, May 27<sup>th</sup>.</p>
</blockquote>
<p><a href="http://thekoalition.com/2012/05/red-bull-battlegrounds/participants/" rel="attachment wp-att-56247"><img class="aligncenter size-large wp-image-56247" title="Participants" src="http://thekoalition.com/images/2012/05/Participants-385x400.png" alt="" width="385" height="400" /></a></p>
<blockquote>
<p style="text-align: left;">These 16 lucky individuals are travelling from South Korea, France, The Netherlands, Sweden, Canada and the USA, to compete for the cash and glory of being crowned Red Bull Gaming’s first-ever eSports champion.</p>
<p style="text-align: left;">Red Bull Battlegrounds will be waged in front of a live audience with tickets available at: <a href="http://acl-live.com/">http://acl-live.com/</a></p>
<p style="text-align: left;">Fans from around the world can also take part witness the competition by tuning into the HD live streams from 1pm – 11pmCT May 26<sup>th</sup>&amp; 27<sup>th</sup>, at the following link: <a href="http://redbullusa.com/LAN">http://RedBullUSA.com/LAN</a>.</p>
<p style="text-align: left;">Please feel free to get in touch for additional details, and visit <a href="http://www.redbullusa.com/LAN">www.RedBullUSA.com/LAN</a> for more information.</p>
</blockquote>
<p>Be sure to leave your thoughts in the comments below! Do you plan on getting a ticket or at least tuning in?</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/red-bull-battlegrounds/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/Participants-385x400.png" length="" type="image/png"/>	</item>
		<item>
		<title>Diablo III Review: The End of Days is Upon Us</title>
		<link>http://thekoalition.com/2012/05/diablo-iii-review-days/</link>
		<comments>http://thekoalition.com/2012/05/diablo-iii-review-days/#comments</comments>
		<pubDate>Sun, 20 May 2012 02:27:56 +0000</pubDate>
		<dc:creator>David Jagneaux</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PC Reviews]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[online]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56215</guid>
		<description><![CDATA[Diablo 3 is sort of like the Duke Nukem of RPGs – the last entry in the series came at the beginning of the last decade, and it’s been coming for about 13 years now. So, what’s the biggest difference between the two, besides their genres? Well, this one is still developed by the original [...]]]></description>
			<content:encoded><![CDATA[<blockquote class="ex-pullquote-right"><p><span class="quote-text"><span class="quote-top">"</span>If you like fast-paced, hack n’ slash, action-RPGs then you will find a lot to love in Diablo III.</span></p></blockquote>
<p>Diablo 3 is sort of like the Duke Nukem of RPGs – the last entry in the series came at the beginning of the last decade, and it’s been coming for about 13 years now. So, what’s the biggest difference between the two, besides their genres? Well, this one is still developed by the original company, Blizzard, and is not a bad game at all. Diablo 3 is an epic continuation of the battle between Heaven, Hell, and the mortal realm of Sanctuary. In many ways it has lived up to the hype, and in many others it is quite a bit different than Diablo 2. All issues with the game aside, if you like fast-paced, hack n’ slash, action-RPGs then you will find a lot to love here.</p>
<p><a href="http://thekoalition.com/2012/05/diablo-iii-review-days/screenshot1-2/" rel="attachment wp-att-56217"><img class="aligncenter size-large wp-image-56217" title="screenshot1" src="http://thekoalition.com/images/2012/05/screenshot1-610x342.jpg" alt="" width="610" height="342" /></a></p>
<p>Before the game starts you can customize your banner (of which you will unlock different designs as you play) and choose a character. I say “choose a character” and not “design a character” because there are next to no customization elements present. You choose the class and gender that is all. This is still a step up from Diablo 2, where you only chose the class.</p>
<p>Once you are in, the story picks up twenty years after the Prime Evils were defeated and banished from the world of Sanctuary. The opening cinematic shows Deckard Cain and his niece, Leah, in the Chapel of Tristram as something falls from the sky. After crashing down and making a huge crater, Deckard Cain is nowhere to be found. The game begins with your hero traveling to find out what’s happening, and then the story begins to unfold from there.</p>
<p>Overall the story is intensely enjoyable with a great hook and concept to keep you intrigued from start to finish. If you are a longtime fan of the series like me, then you can easily enjoy the references to past events. If you are new to the serious, I highly recommend reading up on the events of the past game and the general lore of the franchise itself. You will not be disappointed; the war between Heaven and Hell is anything but boring.</p>
<div class="ex-pullquote-left"><span class="quote-text"><span class="quote-top">"</span>Overall the story is intensely enjoyable with a great hook and concept to keep you intrigued from start to finish. </span></div>
<p>That being said, it starts out great, and the final Act is a thrilling conclusion to the game with a really great final boss, but the entire game doesn’t keep that same pace. The middle third or so of the game really goes into a lull and seems to drag on for far too long. The game can be completed on Normal difficulty in about 20 hours, give or take depending on how thorough or quick you are, and if you play with others. But the chunk in the middle could have been paced a little bit better. The story is a grand tale of the most epic proportions, but it is ultimately just an excuse for you to go slay a few hundred more demons.</p>
<p>Ultimately the game really does maintain great pacing throughout, never truly getting impossibly difficult as long as your skills have been improving along with your character&#8217;s. This is also a testament to the super-tight gameplay Blizzard crafted for Diablo 3. However, if you’re not a fan of the genre, or at least interested in this style of game, combat will get very repetitive very fast. This is very much the same combat you should be used to by now (click until your mouse breaks) but they have expanded it, in some ways, from Diablo 2, but also truncated some of the deeper features. While this is a review of just Diablo 3, it is necessary to compare it to the previous game because a) it has been over a decade, so seeing how it compares is crucial and b) it is important to know for many of the longtime fans.</p>
<p><a href="http://thekoalition.com/2012/05/diablo-iii-review-days/screenshot2-2/" rel="attachment wp-att-56218"><img class="aligncenter size-large wp-image-56218" title="screenshot2" src="http://thekoalition.com/images/2012/05/screenshot2-610x342.jpg" alt="" width="610" height="342" /></a></p>
<p>For example, in Diablo 2 you mapped skills to the left and right mouse buttons. In Diablo 3, you also get numbers 1-4, so this is a great addition. However, they removed two features that would have been nice for players obsessed with balancing their stats. First, when you level up the game automatically assigns you attribute points based on your class. This means you no longer get to customize how many points you put into which attributes. This is not a major folly, because it does keep the game balanced and prevents your from breaking your character halfway through the game. Thankfully this fault is mitigated by the use of gems, but more on that later.</p>
<p>Secondly, when you level up, you no longer get to actually choose which skills you want to take, or even which skills you want to improve. Let me explain this further. In a lot of RPGs, Diablo 2 included, when you leveled up you picked from a few different “trees” of skills which ones you wanted to learn. In Diablo 3, which skills you learn, is entirely out of your hands and automatically chosen by the game itself.</p>
<p>Furthermore, when you level up, you don’t get to improve any of your current skills either. Let’s say you had already learned all of the skills you were interested in, in Diablo 2 and other games, you can then spend your skill points on improving existing skills. Instead, in Diablo 3, the game pre-determines which skills are improved and when. There is also a &#8220;rune&#8221; system where you unlock optional enhancements for every skill, so you can choose to make them behave in different ways. All of this goes to improving the balance of the game and making it more accessible, but at the cost of customization. It seems like they could have given players the option of automatic or elective mode, which they did do thankfully for one feature.</p>
<p><a href="http://thekoalition.com/2012/05/diablo-iii-review-days/d3-skills/" rel="attachment wp-att-56219"><img class="aligncenter size-large wp-image-56219" title="d3 skills" src="http://thekoalition.com/images/2012/05/d3-skills-468x400.png" alt="" width="468" height="400" /></a></p>
<p>I didn’t even discover this until I was halfway through the game, but you do get a bit of skill customization. The hotbar is laid out with the numbers 1-4 on the left, and then left mouse and right mouse buttons near the middle. In the skill menu, as shown above, you get 6 categories. For this example, I am showing my Wizard character. She has Primary, Secondary, Conjuration, Force, Mastery, and Defensive skills that are all mapped to a specific button. In the default non-elective mode, you are limited to one skill from each of those categories. However, if you enable elective mode, you can assign each of the six slots using any combination of all of your skills. This drastically changes the way the game is played! So, make sure you activate this option if you want more control over your loadout.</p>
<blockquote class="ex-pullquote-right"><p><span class="quote-text"><span class="quote-top">"</span>You are always required to be connected to the internet in order to play this game, whether it be single or multiplayer.</span></p></blockquote>
<p>Continuing down the road of negativity, are many non-gameplay related elements. First off, you are always required to be connected to the internet in order to play this game, whether it be single or multiplayer. They did this to protect themselves and the game, as a form of DRM. However, this tremendously limits the experience. A game like Diablo can be played for long stretches of time, but it can also be played in short 20 minutes bursts if you want to. Let’s say you’re on vacation with your laptop and have no internet – you cannot play. Let’s say you don’t have a good connection – plan on experiencing lots of lag (even in single player) or not being able to connect at all.</p>
<p>I understand that they are eventually going to implement the ability to spend and earn real money in the auction house (which is not available at launch,) but I feel like, as a gamer, I should be able to play the game offline for single player mode. This brings up another crucial issue: what happens if the servers go down? As we saw on launch night, thousands of players tried to log on at the exact same moment and caused the game to crash. This means that even those individuals that wanted to play in single player mode could not play. There is no excuse for this, the game has been in development for over a decade, they have had beta tests, and they knew how many people preordered the game.</p>
<p><a href="http://thekoalition.com/2012/05/diablo-iii-review-days/screenshot3/" rel="attachment wp-att-56222"><img class="aligncenter size-large wp-image-56222" title="screenshot3" src="http://thekoalition.com/images/2012/05/screenshot3-610x342.jpg" alt="" width="610" height="342" /></a></p>
<p>Another absent feature is the PvP. Obviously they announced months ago that it would not be available at launch, but this is not an excuse. You should ask yourself: Am I even getting a complete product? They are charging the same price as if it was a fully featured and fully functional game, but leaving out the two most highly touted features, forcing you to be connected to the internet to play, and experiencing frequent server issues within the first week of release. Even though those two features are being added “soon” and free of charge, none of this is excusable.</p>
<p>Blizzard did implement a few great new features as well, including the auction house. When you purchase an item from the auction house, you may send it directly to your stash, which is also where your gold will go if you sell something or are outbid and have your gold refunded. This is a really nice addition, and is recommended for all players looking for certain gems and other specific items. This same auction house will later be updated to include the option of spending real money (which Blizzard does take a portion of the revenue from all sales.) There is also a new crafting system in the game as well. Each magical item you find (colored blue or better) can be broken down into raw materials. Once you accumulate enough materials, you can start crafting.</p>
<p>In order to craft items you have to train your crafting ability (accomplished by spending gold at the Blacksmith) and spend resources + gold. You can eventually craft extremely powerful gear that may be better than what you are wearing, or at least worth posting in the auction house. Furthermore, the game now features gem crafting. By combining lesser gems, you can eventually create flawless and perfect tier gems. For the most part, the gem system is very similar to Diablo 2; you can find items with “empty sockets” and fill them with gems that imbue different effects.</p>
<p>The gem system, however, does leave a bit to be desired. It doesn’t seem to make your weapons and/or armor glow anymore, and there are also not very many effects. Each type of gem only has three different effects: one for if it is put in a helmet, one for a weapon, and one for everything else. It would have been nice if they added different effects for chest, leg, shoulder, accessory, etc to really add more depth to the game. Thankfully, though, gems are a godsend for those that miss attribute customization.</p>
<p>Since you can no longer assign which attribute points you spend where when leveling up, you can just socket gems that grant whichever attribute you are after. This is great, but it would have been nice to at least have the option of both.</p>
<p><a href="http://thekoalition.com/2012/05/diablo-iii-review-days/d3-cg/" rel="attachment wp-att-56220"><img class="aligncenter size-large wp-image-56220" title="d3 cg" src="http://thekoalition.com/images/2012/05/d3-cg-610x342.jpg" alt="" width="610" height="342" /></a></p>
<div class="ex-pullquote-left"><span class="quote-text"><span class="quote-top">"</span>The CG cutscenes are hands down the most beautiful and well-done I have ever seen in a game; absolutely stunning.</span></div>
<p>Graphically you can’t ask for a whole lot more in this genre. The charcters models look pretty nice when you zoom in on them, and the environments are incredible. I even saw a rainbow across a river and waterfall at one point, it definitely looks nice. This is especially amazing because for the most part the game maintained a high FPS and looked great all the way through. The particle and spell effects are especially beautiful to look at. Another point should be made to mention the CG cutscenes. While these aren’t as popular these days, there are a few in this game. They are hands down the most beautiful and well-done I have ever seen in a game; absolutely stunning.</p>
<p>The sound design, as always in Blizzard products, is top-notch. Each musical track is expertly crafted, and really portrays the mood of each area in the game. All of the nasty creatures shriek and moan in unique ways, and if you play with the lights off and headphones in, there are some pretty creepy moments and sounds. There really isn’t much room for improvement in this department.</p>
<p>As expected, the multiplayer works great. After you login, you have a few different options for what type of game you want to play, or if you want to jump to a specific mission or section of the game (assuming you have reached it.) If you are playing single player, you may choose to allow any of your friends to easily join into your game at any point, and vice versa for you joining their games. Additionally, you can open it up to the public (similar to Borderlands or Saints Row) so that anyone can find and join your game. Playing with others infinitely improves the experience, adding in more monsters, more loot, and more fun. Thankfully they employed a loot system that generates different loot for each player so you don’t have to worry about rolling for loot or anything like that. While playing, there is also a constant chat box in the lower left corner, so you can join a general chat channel, a class specific chat channel, speak with your party, or even a trade channel for negotiating items.</p>
<p><a href="http://thekoalition.com/2012/05/diablo-iii-review-days/d3-cg2/" rel="attachment wp-att-56221"><img class="aligncenter size-large wp-image-56221" title="d3 cg2" src="http://thekoalition.com/images/2012/05/d3-cg2-610x342.jpg" alt="" width="610" height="342" /></a></p>
<blockquote class="ex-pullquote-right"><p><span class="quote-text"><span class="quote-top">"</span>Diablo 3 is one hell of a good time.</span></p></blockquote>
<p>If you have no friends, or would rather just play alone, you can hire followers once again. In a lot of ways they are improved from Diablo 2, in that they all have actual personalities. Personally, I chose to have the Templar with me the entire game once I found him because as a Wizard, he was a good compliment. Throughout the game they chime in during story moments, while fighting enemies, and are actually helpful. Each of them have their own distinct personalities, and I really enjoyed having him tag along for the adventure. You can even assign a few different items to them, as well as choose a few skills that they take after they level up. If you are playing with other humans in your party, however, then you cannot have any followers.</p>
<p>In the end, Diablo 3 is undeniably a good game. It is extremely polished, expertly balanced, and disgustingly fun. While Blizzard did take out some of the deeper elements to character leveling, temporarily excluded promised features, and restricted the way you play the game; Diablo 3 is one hell of a good time.</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/diablo-iii-review-days/feed/</wfw:commentRss>
		<slash:comments>26</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/diablo-3-featured-image-610x381.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Max Payne 3 Review: Hangover Heaven</title>
		<link>http://thekoalition.com/2012/05/mp3/</link>
		<comments>http://thekoalition.com/2012/05/mp3/#comments</comments>
		<pubDate>Sun, 20 May 2012 00:13:49 +0000</pubDate>
		<dc:creator>Richard Bailey Jr.</dc:creator>
				<category><![CDATA[Editors Picks]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[PC Reviews]]></category>
		<category><![CDATA[PlayStation 3 Reviews]]></category>
		<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[Max Payne 3 Review]]></category>
		<category><![CDATA[PAX East]]></category>
		<category><![CDATA[Remedy Entertainment]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[Rockstar Studios]]></category>
		<category><![CDATA[third-person shooter]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56188</guid>
		<description><![CDATA[During July of 2001, Remedy Entertainment introduced the world to a groundbreaking third-person shooter with a sophisticated slow motion gunplay mechanic, mature narrative, and graphic novel stylized presentation. Max Payne ignited the PC gaming culture by breaking the rules of conventional gameplay all while paying homage to the classic action hero movie genre. Once development [...]]]></description>
			<content:encoded><![CDATA[<blockquote class="ex-pullquote-right"><p><span class="quote-text"><span class="quote-top">"</span>A memorable title and a certifiable game of the year contender</span></p></blockquote>
<p>During July of 2001, Remedy Entertainment introduced the world to a groundbreaking third-person shooter with a sophisticated slow motion gunplay mechanic, mature narrative, and graphic novel stylized presentation. <em>Max</em> <em>Payne</em> ignited the PC gaming culture by breaking the rules of conventional gameplay all while paying homage to the classic action hero movie genre.</p>
<p>Once development on <em>Max Payne 2 </em>concluded, Remedy stepped aside to focus on <em>Alan Wake</em> and handed over full creative control of the franchise to the talented team at Rockstar Games. After countless delays, the end result is a phenomenal shooter with an unrivaled cinematic presentation that maintains consistency from beginning to end. Here are a few more reasons why this game is an absolute must buy.</p>
<p><a href="http://thekoalition.com/images/2012/05/page3-01.jpeg"><img class="aligncenter size-large wp-image-56211" title="page3-01" src="http://thekoalition.com/images/2012/05/page3-01-610x343.jpg" alt="" width="610" height="343" /></a></p>
<p>Back in April, I wrote a detailed <a href="http://thekoalition.com/2012/04/handson-max-payne-3/" target="_blank">hands-on article</a> that dove into my experiences having played the demo at <em>PAX East</em>. Needless to say, after playing through the final product I walked away impressed with all the blood, sweat, and tears that went into crafting this masterpiece.</p>
<p>Right from the start of the opening sequence, you’re able to identify an older Max as he deals with all the trials and tribulations of the modern world. Rockstar deserves accolades for putting a unique spin on the series without sacrificing the core elements of gameplay that made the first game a classic.</p>
<p>At the heart of this dark and gritty storyline lies a deeper character study into Max’s ever evolving state of mind. Still visibility broken from the death of his wife and infant daughter, he continues to remain an outsider and seeks refuge through severe bouts of violence and alcoholism.</p>
<p><iframe width="605" height="340" src="http://www.youtube.com/embed/yq5m9uP-y0k?autohide=1&#038;wmode=transparent&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>After taking on a high profile security job and getting caught up in a dangerous scandal, Max sets out to uncover the truth and recapture the broken parts of his life. This effective use of redemption sets apart all the previous entries in the series because it gives a much more humanistic quality to our hero.</p>
<p>From a presentation standpoint, this game easily surpasses some of the best action movie blockbusters Hollywood has to offer. The only real drawback is that you can’t simply skip over any cutscenes while playing.</p>
<p>The idea of using cinematic sequences to bleed into gameplay is absolutely nothing short of brilliant, and both the screen and typography effects compliment Max’s shifty personality as well. The game’s soundtrack is very reminiscent of Michael Mann’s <em>HEAT</em> and carries just the right amount of precision to fit perfectly within the universe.</p>
<p><a href="http://thekoalition.com/images/2012/05/RSG_MP3_297.jpg"><img class="aligncenter size-large wp-image-56213" title="RSG_MP3_297" src="http://thekoalition.com/images/2012/05/RSG_MP3_297-610x343.jpg" alt="" width="610" height="343" /></a></p>
<blockquote class="ex-pullquote-right"><p><span class="quote-text"><span class="quote-top">"</span>The use of cinematic sequences to bleed into gameplay is absolutely nothing short of brilliant</span></p></blockquote>
<p>The campaign clocks in at about <strong>10-12 hours</strong> depending on the difficulty setting that you’re comfortable using. There are several unlockables to gain while playing through the story including collectible golden gun types, and level specific grind objectives and clues.</p>
<p>If you don’t feel like replaying the game in its entirety, then you have the option of only playing individual chapters. I would recommend trying out the arcade feature titled <strong>New York Minute</strong>. This mode gives you 60 seconds to complete a chapter and compete against others for the fastest time finished. The simple and intuitive leaderboard stats are more then enough to persuade competitive gamers to get the most out of this mode.</p>
<p>When it comes to multiplayer, Max Payne 3 offers a stacked set of options that are guaranteed to keep you busy for several hours on end. Gang wars and Payne killer accompany standard modes like single and 16 player team deathmatches. The story structure behind gang wars works by assigning five acts to a matchup and providing commentary to recap the events before and after each act.</p>
<p><a href="http://thekoalition.com/images/2012/05/RSG_MP3_MULTI_066.jpg"><img class="aligncenter size-large wp-image-56214" title="RSG_MP3_MULTI_066" src="http://thekoalition.com/images/2012/05/RSG_MP3_MULTI_066-610x343.jpg" alt="" width="610" height="343" /></a></p>
<p>Alternatively, Payne killer allows you to play as either Max Payne or Raul Passos after you’ve killed either of the two. The best way to describe it would be to call it a modified version of tag. Overall, the creation of both these modes are impressive feats and set the standard for a highly addictive multiplayer experience.</p>
<p><strong>Max Payne 3</strong> is a top-notch third-person shooter that faithfully revives the Max Payne universe and paves the way for future installments. By focusing on key dynamics like smart storytelling and rich gameplay, Rockstar games has crafted a memorable title and a certifiable game of the year contender. If you’re a fan of action flicks and shooters then do yourself a favor and pick this up ASAP.</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/mp3/feed/</wfw:commentRss>
		<slash:comments>23</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/maxpayne3_cover_304x400.jpeg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Starhawk Review: Destroy And Rebuild</title>
		<link>http://thekoalition.com/2012/05/sh/</link>
		<comments>http://thekoalition.com/2012/05/sh/#comments</comments>
		<pubDate>Sat, 19 May 2012 21:53:15 +0000</pubDate>
		<dc:creator>Gary A. Swaby</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PlayStation 3 Reviews]]></category>
		<category><![CDATA[lightbox interactive]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[Score]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[starhawk]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56178</guid>
		<description><![CDATA[Back in my university days, after a long days worth of studying my ritual method of unwinding involved a two hour session on Incognito&#8217;s iteration of Warhawk. Though Warhawk came early in the PS3&#8242;s cycle there were still numerous titles that out-did it visually. I hear many people ask, what exactly was the appeal of [...]]]></description>
			<content:encoded><![CDATA[<blockquote class="ex-pullquote-right"><p><span class="quote-text"><span class="quote-top">"</span>A truly addictive online multi-player experience that has the potential to hold your interest for months to come</span></p></blockquote>
<p>Back in my university days, after a long days worth of studying my ritual method of unwinding involved a two hour session on Incognito&#8217;s iteration of Warhawk. Though Warhawk came early in the PS3&#8242;s cycle there were still numerous titles that out-did it visually. I hear many people ask, what exactly was the appeal of that game? Well for me; it wasn&#8217;t about graphics or your K/D Ratio, or having an epic single player campaign. Warhawk to me was about actually having fun playing with and against other players. Nothing more, nothing less&#8230; It was easy going but challenging enough to encourage you to try new tactics on the battle field.</p>
<p>That same fun stress relieving experience has been absent for four and a half years, until now. Lightbox interactive were assigned the task of bringing the idea of Warhawk back to life with a new coat of paint. Enter Starhawk &#8211; which takes the theme into the future and presents a few new concepts. </p>
<p><a href="http://thekoalition.com/images/2012/01/Starhawk-first-screenshot-img3.jpg"><img src="http://thekoalition.com/images/2012/01/Starhawk-first-screenshot-img3-610x342.jpg" alt="" title="Starhawk-first-screenshot-img3" width="610" height="342" class="aligncenter size-large wp-image-54972" /></a></p>
<p>One of the most notable differences between Starhawk and its predecessor is the addition of a single-player campaign mode. In this mode you assume the role of Emmet Graves. The game is centered around Rift Energy which is a new source of energy in space being mined by humans. Outcasts who have been over exposed to the Rift Energy wish to steal it and use it for their own addictive needs. After Emmet and his brother Logan&#8217;s farm is attacked by Rift Outcasts both brothers become exposed to Rift Energy. Logan becomes an Outcast but fortunately Emmet is saved from becoming an outcast thanks to an implant that a friend installs on him. </p>
<p>Throughout the game you&#8217;ll be acting as a mercenary, traveling to numerous Rift mines to help them fight off Outcast forces. You&#8217;ll be presented with inFamous like graphic novel story telling between missions, which looks cool but unfortunately it gets fairly boring. It&#8217;s not that Emmet isn&#8217;t an interesting character, it&#8217;s just that his story isn&#8217;t told in an overly interesting manner and thus it becomes hard to care for. </p>
<p><iframe width="605" height="340" src="http://www.youtube.com/embed/QSfcHS1JLG0?autohide=1&#038;wmode=transparent&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The campaign quickly begins to seems like a tutorial on how to play the game before you decide to dive into the online mode. Which is a bit of a let down when you consider the amount of stock put into the single-player campaign during marketing. </p>
<p>In terms of game-play Starhawk controls very much like how I remember Warhawk. At first the L2 and R2 controls were confusing, as L2 lobs grenades and R2 is used to sprint; I personally would prefer those to be swapped over due to the fact that R1 is your trigger so it makes more sense for me to press R2 for grenades. When I first played I found myself lobbing grenades right in front of me in an attempt to sprint due to this slight confusion. I&#8217;m sure there may be a way to change controls, but If you&#8217;re anything like me then you&#8217;ll prefer to play the game how the developer wanted you to.</p>
<p><a href="http://thekoalition.com/images/2012/05/Starhawk-buildand-battle.jpg"><img src="http://thekoalition.com/images/2012/05/Starhawk-buildand-battle-610x343.jpg" alt="" title="Starhawk-buildand-battle" width="610" height="343" class="aligncenter size-large wp-image-56200" /></a></p>
<div class="ex-pullquote-left"><span class="quote-text"><span class="quote-top">"</span>The build and battle mechanic is one of the most important features of the game</span></div>
<p>Seeing as the whole story behind Starhawk is centered around Rift Energy, it makes sense that the gameplay should allow you to utilize the energy source. In both the single-player and multi-player modes you are able to build structures to either defend your base or bring offense to the enemy. To do this you need to build up your Rift meter, which fills up automatically if you are near base. Otherwise you can replenish your Rift meter quicker by simply killing enemies or shooting Rift containers. </p>
<p>The build and battle mechanic is one of the most important features of the game. Building the right structures in the right places can make the difference between winning and losing, especially once you get to the multi-player side of the game. Pressing triangle will bring up the radial menu, it displays which structures you&#8217;re able to build given your Rift meter level and the map you&#8217;re playing. Once you begin to built stations that spawn tanks, jet-packs and Hawk mechs the excitement really begins. Starhawk isn&#8217;t too exhilarating as a 3rd-person shooter, so it&#8217;s taking control of these various vehicles that provides the most amount of fun in combat. </p>
<p>Hawk mechs allow you to transform into Starhawks and take to the skies picking off enemies in the air or on the ground. I personally prefer transforming back to a mech to take on ground enemies, but there are many skilled flyers that can effectively aim down upon a foe from the sky. It takes some practice to get really good at controlling the Starhawk, but it&#8217;s definitely worth the effort as they are an essential part of dominating a horde of enemies. </p>
<p><a href="http://thekoalition.com/images/2012/04/18429Starhawk5.jpg"><img src="http://thekoalition.com/images/2012/04/18429Starhawk5-610x343.jpg" alt="" title="18429Starhawk5" width="610" height="343" class="aligncenter size-large wp-image-55978" /></a></p>
<blockquote class="ex-pullquote-right"><p><span class="quote-text"><span class="quote-top">"</span>It&#8217;s the beauty of Starhawk; that building a turret, a supply bunker or a Hawk station can make all the difference. </span></p></blockquote>
<p>It&#8217;s clear that most of Starhawks longevity will come from the multi-player online portion of the game. Usually 3rd person games are heavy focused on campaign story modes with the online being an additional option to keep players interested after beating the campaign. Starhawk is a huge exception, and it&#8217;s an exception that is certainly needed on the PS3. </p>
<p>One of the big criticisms for the PS3 platform is that aside from the huge 3rd party block buster titles, they lack enjoyable online experiences. Starhawk breaks this notion by providing a fun immersive online experience that keeps giving. </p>
<p>There are four main modes to chose from online; Capture the flag, Zones, Team Deathmatch and Deathmatch. My favorites by far are Capture the flag and Zones (taking over all zones to win) as you&#8217;ll find that you&#8217;ll have to be more strategic and actually work as a team to make a difference. Another misconception about PS3 is that people don&#8217;t talk, but I&#8217;ve found that Starhawk has actually encouraged a lot of people to get on their headsets for the purpose of working in a team. </p>
<p><a href="http://thekoalition.com/images/2012/05/StarhawkRvw11-600x337.jpg"><img src="http://thekoalition.com/images/2012/05/StarhawkRvw11-600x337.jpg" alt="" title="StarhawkRvw11-600x337" width="600" height="337" class="aligncenter size-full wp-image-56201" /></a></p>
<p>Starhawk is a game that highly encourages team/clan based play. I&#8217;ve seen clans get together and dominate a server for hours. If you haven&#8217;t already got a clan in mind, then you will surely get a ton of clan invites as you level up further so it&#8217;s impossible to feel left out. Through the clan menu you can see clan rankings, stats and you can initiate clan vs clan battles. </p>
<p>As you rank up you&#8217;ll also unlock customizations for both your character and your vehicles which you can assign by entering the customization menu. You&#8217;ll also earn skill points which you can use to activate a skill (basically it&#8217;s a perk system). </p>
<p>Add all those entities together and you get a truly addictive online multi-player experience that has the potential to hold your interest for months to come; especially with the summer incoming. </p>
<p>Some may only wish to jump into Starhawk provided they have enough friends to accompany them, it&#8217;s easy to feel lost amidst the 30 other players in the room. You&#8217;ll find yourself dying frequently if you or your team don&#8217;t know what you&#8217;re doing. But on the other hand, there&#8217;s nothing like jumping into a random match on the losing team and then being there to turn the tides. It&#8217;s the beauty of Starhawk; that building a turret, a supply bunker or a Hawk station can make all the difference. This game comes highly recommended for those seeking an original multiplayer experience. </p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/sh/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/starhawk_hd_wallpaper-600x337.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>New Harley Quinn&#8217;s Revenge DLC Trailer Revealed</title>
		<link>http://thekoalition.com/2012/05/harley/</link>
		<comments>http://thekoalition.com/2012/05/harley/#comments</comments>
		<pubDate>Thu, 17 May 2012 19:15:10 +0000</pubDate>
		<dc:creator>Richard Bailey Jr.</dc:creator>
				<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Batman Arkham City]]></category>
		<category><![CDATA[Game Of The Year]]></category>
		<category><![CDATA[Harley Quinn's Revenge]]></category>
		<category><![CDATA[rocksteady studios]]></category>
		<category><![CDATA[Warner Bros. Interactive]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56203</guid>
		<description><![CDATA[In celebration of the upcoming release of Batman: Arkham City Game of the Year Edition , Warner Bros. showed highlights of the Harley Quinn DLC coming out on May 29th. Harley Quinn&#8217;s Revenge will consist of a 2 hour campaign in which fans will play as both Batman and Robin as they try to stop [...]]]></description>
			<content:encoded><![CDATA[<p>In celebration of the upcoming release of <strong>Batman: Arkham City Game of the Year Edition</strong> , Warner Bros. showed highlights of the Harley Quinn DLC coming out on <strong>May 29th</strong>.</p>
<p><em>Harley Quinn&#8217;s Revenge</em> will consist of a 2 hour campaign in which fans will play as both Batman and Robin as they try to stop Harley from completing her master plan.</p>
<p><strong>Batman: Arkham City GOTY Edition</strong> will hit stores on May 29th. If you already own the original Arkham City game, you can purchase Harley Quinn&#8217;s Revenge through Xbox Live or PSN on the same day for $9.99 or 800 Microsoft points.</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/harley/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/harleyquinnsrevengeheader.png" length="" type="image/png"/>	</item>
		<item>
		<title>[Music Video] Nicki Minaj Feat. Chris Brown &#8211; Right By My Side (Co-Starring Nas)</title>
		<link>http://thekoalition.com/2012/05/music-video-nicki-minaj-feat-chris-brown-side-costarring-nas/</link>
		<comments>http://thekoalition.com/2012/05/music-video-nicki-minaj-feat-chris-brown-side-costarring-nas/#comments</comments>
		<pubDate>Thu, 17 May 2012 08:45:18 +0000</pubDate>
		<dc:creator>Gary A. Swaby</dc:creator>
				<category><![CDATA[Music Videos]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[chris brown]]></category>
		<category><![CDATA[nas]]></category>
		<category><![CDATA[nicki minaj]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56196</guid>
		<description><![CDATA[Life really is good for Nas. Not only is he finally making good music again but he also manages to get a little bit of tongue action from Nicki Minaj. Her album (and this song) might be trash but I can never get tired of looking at Nicki, if you feel the same check out [...]]]></description>
			<content:encoded><![CDATA[<p>Life really is good for Nas. Not only is he finally making good music again but he also manages to get a little bit of tongue action from Nicki Minaj. Her album (and this song) might be trash but I can never get tired of looking at Nicki, if you feel the same check out the video above and try not to drool.</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/music-video-nicki-minaj-feat-chris-brown-side-costarring-nas/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/nasnicki-610x363.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Ghost Recon: Future Soldier Launch Trailer Debut</title>
		<link>http://thekoalition.com/2012/05/ghost-recon-future-soldier/</link>
		<comments>http://thekoalition.com/2012/05/ghost-recon-future-soldier/#comments</comments>
		<pubDate>Thu, 17 May 2012 07:12:03 +0000</pubDate>
		<dc:creator>Richard Bailey Jr.</dc:creator>
				<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Future Soldier]]></category>
		<category><![CDATA[Ghost Recon: Future Soldier]]></category>
		<category><![CDATA[Microsoft Kinect]]></category>
		<category><![CDATA[Tom Clancy's Ghost Recon]]></category>
		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56186</guid>
		<description><![CDATA[With Ghost Recon: Future Soldier scheduled to hit retailers everywhere next week, Ubisoft decided to debut the official launch trailer for the game. This video offers a combination of both gameplay and cutscenes to get you pumped for the game&#8217;s release. Ghost Recon: Future Soldier launches on the Xbox 360 and Playstation 3 on May 22nd in North America and May [...]]]></description>
			<content:encoded><![CDATA[<p>With <em>Ghost Recon: Future Soldier</em> scheduled to hit retailers everywhere next week, Ubisoft decided to debut the official launch trailer for the game. This video offers a combination of both gameplay and cutscenes to get you pumped for the game&#8217;s release.</p>
<p><strong>Ghost Recon: Future Soldier</strong> launches on the Xbox 360 and Playstation 3 on <strong>May 22nd in North America</strong> and <strong>May 25th in Europe</strong>. The PC version will debut in June.</p>
<p>Are any of you guys planning on picking up this game? Feel free to let us know in the comments section below.</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/ghost-recon-future-soldier/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/ghost-recon-future-soldier-pc-610x381.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Halo 4 Limited Edition Detailed</title>
		<link>http://thekoalition.com/2012/05/halo-4-limited-edition-detailed/</link>
		<comments>http://thekoalition.com/2012/05/halo-4-limited-edition-detailed/#comments</comments>
		<pubDate>Wed, 16 May 2012 18:48:03 +0000</pubDate>
		<dc:creator>Edward V</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[343 Industries]]></category>
		<category><![CDATA[Halo 4]]></category>
		<category><![CDATA[microsoft]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56180</guid>
		<description><![CDATA[Halo fanatics might just save themselves some money this fall. Microsoft has just announced the Limited Edition of Halo 4. It was also said that no Legendary edition of the will be available; No Master Chief helmet, no fancy statue. The Halo 4 Limited Edition will retail for $99.99 and will include: • War Games [...]]]></description>
			<content:encoded><![CDATA[<p>Halo fanatics might just save themselves some money this fall. Microsoft has just announced the Limited Edition of Halo 4. It was also said that no Legendary edition of the will be available; No Master Chief helmet, no fancy statue. The Halo 4 Limited Edition will retail for $99.99 and will include:</p>
<blockquote><p>
• War Games Map Pack Access</p>
<p>The competitive multiplayer modes of Halo 4 are known as War Games. The Limited Edition includes access to nine maps &#8211; three future competitive multiplayer map packs, each including three locations, available for download post-launch on Xbox LIVE. Yes, you read that correctly; you get nine maps in the form of future DLC with the purchase of the Halo 4 Limited Edition. Score!</p>
<p>• Specializations</p>
<p>Everyone will have access to select Specializations, but those that purchase the Halo 4 Limited Edition will receive the ability to unlock six Specializations early, available at launch on Xbox LIVE. You can use them, one at a time, to achieve higher ranks in your Spartan career. In addition to gaining access to new ranks, Specializations unlock new customization options. We’ll be releasing more information about Specializations at E3, so expect additional details about this particular feature then.</p>
<p>• UNSC Infinity Briefing Packet</p>
<p>The UNSC Infinity Briefing Packet includes a Spartan armor customization schematic, information about UNSC weapons, an introduction to the massive ship UNSC Infinity, and insight into what it means to be one of humanity’s finest warriors: The Spartan-IVs. Story lovers will especially enjoy this in-fiction offering that provides a glimpse into the indoctrination of Spartans aboard the Infinity.</p>
<p>• Halo 4: Forward Unto Dawn Special Edition</p>
<p>The Special Edition of Halo 4: Forward Unto Dawn is a 90-minute extended version of the live-action digital series which will take fans back to the terrifying beginning of the Human/Covenant war, when the Master Chief inspired a young cadet who would eventually become a leader aboard the UNSC’s greatest vessel ever: the UNSC Infinity.</p>
<p>Digital content also includes in-fiction bonus content that expands the characters and stories of Halo 4: Forward Unto Dawn, special featurette Bringing Gaming into Reality, and a behind the scenes look at the making of Halo 4: Forward Unto Dawn.</p>
<p>• Bonus digital content through Xbox LIVE</p>
<p>The Limited Edition includes the following bonus digital content through Xbox LIVE: unique in-game Spartan-IV armor skin, unique in-game weapon skin for the Assault Rifle, an exclusive in-game emblem, Xbox LIVE Avatar prop, and Xbox LIVE Avatar Spartan IV armor set.</p></blockquote>
<p><a href="http://thekoalition.com/images/2012/05/iuNFjROylKj8m.jpg"><img src="http://thekoalition.com/images/2012/05/iuNFjROylKj8m-582x400.jpg" alt="" title="iuNFjROylKj8m" width="582" height="400" class="aligncenter size-medium wp-image-56182" /></a></p>
<p>It may seem a bit lackluster at first because there&#8217;s an absence of a fancy item but this edition offers plenty of digital content that you can actually put to use. If Microsoft treats me like a stepchild and doesn&#8217;t send this to me, I won&#8217;t have an issue dishing out a few of my own dollars for this edition.</p>
<p>And in case, you haven&#8217;t seen the boxart for Halo 4 yet, look below and be wowed. Easily the best looking boxart of the year. Clearly. No debating.</p>
<p><iframe width="605" height="340" src="http://www.youtube.com/embed/4a5NqkNtYtg?autohide=1&#038;wmode=transparent&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/halo-4-limited-edition-detailed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/halo4-box-610x381.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>The Last of Us &#8211; Ambush Trailer</title>
		<link>http://thekoalition.com/2012/05/ambush-trailer/</link>
		<comments>http://thekoalition.com/2012/05/ambush-trailer/#comments</comments>
		<pubDate>Wed, 16 May 2012 14:56:02 +0000</pubDate>
		<dc:creator>James G</dc:creator>
				<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[The Last Of Us]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56175</guid>
		<description><![CDATA[Naughty Dog have decided its time for a brand trailer for their upcoming blockbuster, The Last Of Us. The new trailer shows Ellie and Joel cruising along a deserted freeway when the find the road blocked ahead, they then uncover a man who looks injured, but quick witted Joel see&#8217;s right through that ruse and [...]]]></description>
			<content:encoded><![CDATA[<p>Naughty Dog have decided its time for a brand trailer for their upcoming blockbuster, The Last Of Us. The new trailer shows Ellie and Joel cruising along a deserted freeway when the find the road blocked ahead, they then uncover a man who looks injured, but quick witted Joel see&#8217;s right through that ruse and hits the gas. Mayhem ensues and the trailer ends with you wondering what happened next. Check it out. </p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/ambush-trailer/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/11432T1_promo2_final2-610x360.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Free Download: Max Payne 3 The Mixtape</title>
		<link>http://thekoalition.com/2012/05/free-download-max-payne-3-mixtape/</link>
		<comments>http://thekoalition.com/2012/05/free-download-max-payne-3-mixtape/#comments</comments>
		<pubDate>Mon, 14 May 2012 17:33:40 +0000</pubDate>
		<dc:creator>Gary A. Swaby</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Mixtapes]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[The Mixtape]]></category>
		<category><![CDATA[Unofficial soundtrack]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56163</guid>
		<description><![CDATA[I speak for the whole Koalition staff when I say we have been in serious anticipation for Max Payne 3. Max Payne is a character with a lot of depth, and his story is so grim and dark that Hip Hop lovers alike often embrace the grittiness. It&#8217;s for these reasons we have decided to [...]]]></description>
			<content:encoded><![CDATA[<p>I speak for the whole Koalition staff when I say we have been in serious anticipation for Max Payne 3. Max Payne is a character with a lot of depth, and his story is so grim and dark that Hip Hop lovers alike often embrace the grittiness. It&#8217;s for these reasons we have decided to get our residential DJ, Mr. Kennedy on board to put together this Max Payne 3 mixtape. Each song on here has been thoughtfully selected to capture the various struggles of Max&#8217;s journey throughout the series&#8217;s life span. There&#8217;s even a couple Kennedy exclusive mixes in there. </p>
<p>Take a listen and let us know what you think, and be sure to purchase the game as it drops tomorrow (in North America).</p>
<p><a href="http://thekoalition.com/images/2012/05/COVER.jpg"><img src="http://thekoalition.com/images/2012/05/COVER-400x400.jpg" alt="" title="Max Payne 3 - The Mixtape Cover" width="400" height="400" class="aligncenter size-large wp-image-56165" /></a><br />
<strong><br />
Tracklist</strong>:</p>
<blockquote><p>
01 Intro (Mr. Kennedy Mix)<br />
02 DJ Premier &#038; Bumpy Knuckles &#8211; P.A.I.N.E. (Pressure at Industry Expense)<br />
03 Sheek Louch (ft. Jadakiss) &#8211; Pain (Mr. Kennedy Mix)<br />
04 Styles P. &#8211; All I Know Is Pain<br />
05 Jadakiss &#8211; Pain &#038; Torture<br />
06 Here Comes The Pain (Interlude) (Mr. Kennedy Mix)<br />
07 Method Man &#8211; Bring The Pain<br />
08 Gangstarr (ft. Fat Joe &#038; M.O.P) &#8211; Who Got Gunz (Mr. Kennedy Mix)<br />
09 Nipsey Hussle &#8211; Bullets<br />
10 Nas &#8211; They Shootin&#8217; (Ain&#8217;t Nuttin Changed) (Mr. Kennedy Mix)<br />
11 Tony Yayo &#8211; Bullets Whistle<br />
12 Jay-Z (ft. Eminem) &#8211; Renegade<br />
13 2Pac (ft. Stretch) &#8211; Pain<br />
14 Saigon (ft. Trey Songz) &#8211; Pain In My Life<br />
15 Jack Lupino (Interlude) (Mr. Kennedy Mix)<br />
16 Jay-Z &#8211; Lucifer (Mr. Kennedy Mix)<br />
17 Fat Joe (ft. Busta Rhymes) &#8211; At Last Supremacy<br />
18 Prodigy &#8211; Stronger<br />
19 The Notorious B.I.G. (ft. 2Pac, Nas &#038; Mary J. Blige) &#8211; Living In Pain<br />
20 Joe Budden &#8211; Black Cloud
</p></blockquote>
<div align="center"><embed src="http://www.datpiff.com/embed/mixtape/m7983e72/" quality="high" wmode="transparent" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="507" height="221" allowScriptAccess="always" allowScripting="on"></p>
<p></embed></div>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/free-download-max-payne-3-mixtape/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/max-payne-3-610x343.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Diablo III Introduction Trailer Geared Towards New Players</title>
		<link>http://thekoalition.com/2012/05/diablo-iii-introduction-trailer-surfaces/</link>
		<comments>http://thekoalition.com/2012/05/diablo-iii-introduction-trailer-surfaces/#comments</comments>
		<pubDate>Mon, 14 May 2012 14:20:06 +0000</pubDate>
		<dc:creator>Richard Bailey Jr.</dc:creator>
				<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[Diablo 3]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56171</guid>
		<description><![CDATA[With Diablo III set to hit stores tomorrow, Blizzard Entertainment decided to release an introduction trailer to encourage new players to pick up the game. The video dives into the five key classes players can use, as well as some of the features that will come shortly after the game is released. If you&#8217;re at [...]]]></description>
			<content:encoded><![CDATA[<p>With <strong>Diablo III</strong> set to hit stores tomorrow, Blizzard Entertainment decided to release an introduction trailer to encourage new players to pick up the game. The video dives into the five key classes players can use, as well as some of the features that will come shortly after the game is released. If you&#8217;re at all interested in what this series has to offer, then feel free to check out the trailer above to get caught up to speed.</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/diablo-iii-introduction-trailer-surfaces/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/diablo3-610x316.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Tomb Raider Delayed Until 2013</title>
		<link>http://thekoalition.com/2012/05/tomb-raider-delayed-2013/</link>
		<comments>http://thekoalition.com/2012/05/tomb-raider-delayed-2013/#comments</comments>
		<pubDate>Mon, 14 May 2012 05:09:33 +0000</pubDate>
		<dc:creator>Richard Bailey Jr.</dc:creator>
				<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[action-adventure]]></category>
		<category><![CDATA[Crystal Dynamics]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Square-Enix]]></category>
		<category><![CDATA[Tomb Raider]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56167</guid>
		<description><![CDATA[Crystal Dynamics made an official announcement today that their Tomb Raider reboot has been delayed until 2013. Studio boss Darrell Gallagher offered up the following comments on the game&#8217;s official blog: “We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the [...]]]></description>
			<content:encoded><![CDATA[<p>Crystal Dynamics made an official announcement today that their Tomb Raider reboot has been delayed until 2013. Studio boss Darrell Gallagher offered up the following comments on the game&#8217;s official blog:</p>
<blockquote><p>“We’re doing things that are completely new to Tomb Raider in this game and the additional development time will allow us to put the finishing touches into the game and polish it to a level that you deserve.&#8221;</p>
<p>“Our priority now is to make sure we fully deliver the very highest quality game. In order to do this, we have decided to move the game’s release date by a few months.”</p></blockquote>
<p>Prior to this late-breaking news, I was invited to a media only play session of the upcoming game during <strong>E3 2012</strong>. Make sure you come back to our website next month to read my detailed impressions on this game and many others.</p>
<p><a href="http://officialtombraiderblog.tumblr.com/post/23021498223/tomb-raider-release-date-shifts-to-2013-hello">OFFICIAL TOMB RAIDER BLOG</a></p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/tomb-raider-delayed-2013/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/tomb_raider_2012_wallpaper-610x381.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Hitman: Absolution Releases on November 20th, Sniper Challenge Spinoff Revealed</title>
		<link>http://thekoalition.com/2012/05/hitman-absolution-scheduled/</link>
		<comments>http://thekoalition.com/2012/05/hitman-absolution-scheduled/#comments</comments>
		<pubDate>Fri, 11 May 2012 04:50:28 +0000</pubDate>
		<dc:creator>Richard Bailey Jr.</dc:creator>
				<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Hitman Absolution]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[pre-order bonus]]></category>
		<category><![CDATA[release date]]></category>
		<category><![CDATA[sniper challenge]]></category>
		<category><![CDATA[Square-Enix]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56154</guid>
		<description><![CDATA[Square Enix made a formal announcement yesterday that Hitman Absolution will launch globally for the Xbox 360, Playstation 3, and PC on November 20th, 2012. You can check out the game&#8217;s boxart below. In addition to breaking this news, they also revealed a new spinoff game called Sniper Challenge. This standalone title will act as [...]]]></description>
			<content:encoded><![CDATA[<p>Square Enix made a formal announcement yesterday that <strong>Hitman Absolution</strong> will launch globally for the Xbox 360, Playstation 3, and PC on <strong>November 20th, 2012</strong>. You can check out the game&#8217;s boxart below.</p>
<p><a href="http://thekoalition.com/images/2012/05/hitman-absolution-box.jpeg"><img class="aligncenter size-large wp-image-56156" title="hitman-absolution-box" src="http://thekoalition.com/images/2012/05/hitman-absolution-box-323x400.jpg" alt="" width="323" height="400" /></a></p>
<p>In addition to breaking this news, they also revealed a new spinoff game called <strong>Sniper Challenge</strong>. This standalone title will act as an incentive for fans who preorder Hitman Absolution. Below is a brief statement from the company on the new game:</p>
<blockquote><p>Hitman: Sniper Challenge takes place on a rooftop level set in Chicago, with Agent 47 planning to assassinate a target from an adjacent building armed with a sniper rifle. The mark arms boss arrives via helicopter at a rooftop party at which he’ll be present for 15 minutes; during this window of opportunity, players must take out both Strong and as many of his security team as possible.</p>
<p>Leaderboards will track the scores of a player’s friends list as well as at a national and worldwide level to introduce a competitive edge, while score multipliers for headshots and completing various challenges will bump on the base score.</p></blockquote>
<p>The trailer above highlights the spinoff title in all its glory. Will any of you guys be picking up Hitman Absolution this fall? Feel free to let  us know in the comments section below.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/hitman-absolution-scheduled/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/2129001-hitman_absolution_logo_red-610x360.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Official Madden 2013 Cover Design Released</title>
		<link>http://thekoalition.com/2012/05/official-madden-2013-cover-design-released/</link>
		<comments>http://thekoalition.com/2012/05/official-madden-2013-cover-design-released/#comments</comments>
		<pubDate>Fri, 11 May 2012 02:42:35 +0000</pubDate>
		<dc:creator>David Jagneaux</dc:creator>
				<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[calvin johnson]]></category>
		<category><![CDATA[cover]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[football]]></category>
		<category><![CDATA[madden]]></category>
		<category><![CDATA[megatron]]></category>
		<category><![CDATA[nfl]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56151</guid>
		<description><![CDATA[After the fan vote was settled, Calvin &#8220;Megatron&#8221; Johnson was named as the cover athlete for this year&#8217;s upcoming annual Madden title. Time will tell if the curse holds true and he either gets hurt, or sees a significant decrease in success and/or popularity. So far, the curse has become almost a law. Check out [...]]]></description>
			<content:encoded><![CDATA[<p>After the fan vote was settled, Calvin &#8220;Megatron&#8221; Johnson was named as the cover athlete for this year&#8217;s upcoming annual Madden title. Time will tell if the curse holds true and he either gets hurt, or sees a significant decrease in success and/or popularity. So far, the curse has become almost a law.</p>
<p>Check out the images below for the official PS3 and 360 cover designs and let us know what you think in the comments below!</p>
<div class="flickrGallery"><a href="http://www.flickr.com/photos/61194681@N04/7174281656/" title="Madden 13 360" rel="flickr-mgr[72157629673540808]" class="flickr-image"><img src="http://farm8.static.flickr.com/7239/7174281656_7e8beefe46_t.jpg" alt="Madden 13 360" class="flickr-large" title="" longdesc="" /></a><a href="http://www.flickr.com/photos/61194681@N04/7174281760/" title="Madden 13 ps3" rel="flickr-mgr[72157629673540808]" class="flickr-image"><img src="http://farm8.static.flickr.com/7235/7174281760_44d064b7de_t.jpg" alt="Madden 13 ps3" class="flickr-large" title="" longdesc="" /></a></div>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/official-madden-2013-cover-design-released/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/madden-13-feature-610x343.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Darksiders II &#8211; Developer Diary: Death&#8217;s Story</title>
		<link>http://thekoalition.com/2012/05/darksiders-ii-developer-diary-deaths-story/</link>
		<comments>http://thekoalition.com/2012/05/darksiders-ii-developer-diary-deaths-story/#comments</comments>
		<pubDate>Fri, 11 May 2012 02:26:58 +0000</pubDate>
		<dc:creator>David Jagneaux</dc:creator>
				<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[darksiders]]></category>
		<category><![CDATA[Darksiders 2]]></category>
		<category><![CDATA[THQ]]></category>
		<category><![CDATA[Vigil Games]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56148</guid>
		<description><![CDATA[Darksiders II is set to launch this summer so we can all wield Death&#8217;s scythe and wreak havoc on hundreds of enemies. Until then, luckily the developer&#8217;s have been generous in offering in-depth looks at the game&#8217;s creation and background. To get a better look at Death&#8217;s story in the upcoming game, check out the [...]]]></description>
			<content:encoded><![CDATA[<p>Darksiders II is set to launch this summer so we can all wield Death&#8217;s scythe and wreak havoc on hundreds of enemies. Until then, luckily the developer&#8217;s have been generous in offering in-depth looks at the game&#8217;s creation and background. To get a better look at Death&#8217;s story in the upcoming game, check out the video above and comment below with your thoughts!</p>
<p><strong>**NOTE: This video does contain some spoilers about the first game!</strong></p>
<p>Darksiders II releases for PS3, Xbox 360, and PC this August, as well as the Wii U later this year.</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/darksiders-ii-developer-diary-deaths-story/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/death-image-610x326.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>The Secret World&#8217;s First Beta Weekend Details</title>
		<link>http://thekoalition.com/2012/05/secret-worlds-beta-weekend-details/</link>
		<comments>http://thekoalition.com/2012/05/secret-worlds-beta-weekend-details/#comments</comments>
		<pubDate>Fri, 11 May 2012 02:12:29 +0000</pubDate>
		<dc:creator>David Jagneaux</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[funcom]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[the secret world]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56145</guid>
		<description><![CDATA[The upcoming MMO from Funcom (which you might be familiar with from their other games like Anarchy Online, Bloodline Champions, or Age of Conan) is set in a unique modern-day setting with a deep level of character progression and freedom. The game is set to officially release this summer on June 19th, but over a [...]]]></description>
			<content:encoded><![CDATA[<p>The upcoming MMO from <a href="http://www.funcom.com/">Funcom</a> (which you might be familiar with from their other games like Anarchy Online, Bloodline Champions, or Age of Conan) is set in a unique modern-day setting with a deep level of character progression and freedom. The game is set to officially release this summer on June 19th, but over a million gamers are set to play in this coming weekend&#8217;s first beta event. With so many gamers ready to play at this stage, prospects are bright for the success of this game.</p>
<p>With three different societies your character can align with, a totally free-form system for character progession without levels or classes, a vibrant modern setting, and a detailed story unlike most MMOS; The Secret World is shaping up to be something you should definitely keep an eye on.</p>
<p>For more information about the beta weekend visit <a href="http://www.thesecretworld.com/">the official site</a> for the game, and Gamespot is currently giving away beta keys if you have an account at <a href="http://www.gamespot.com/event/codes/secret-world-pc/">this link</a>, but they won&#8217;t last long. <strong>The beta is set to run from 9AM PDT tomorrow, May 11th, until midnight PDT Sunday, May 13th. </strong></p>
<p>Keep an eye on The Koalition after this weekend for beta impressions and future details on the game. Also, be sure to check out the Pre-Order trailer for the game above, and be sure to comment below and let us know what you think!</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/secret-worlds-beta-weekend-details/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/secret-world-pic-558x400.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Dishonored Scheduled To Release on October 9th</title>
		<link>http://thekoalition.com/2012/05/dishonored/</link>
		<comments>http://thekoalition.com/2012/05/dishonored/#comments</comments>
		<pubDate>Thu, 10 May 2012 20:02:18 +0000</pubDate>
		<dc:creator>Richard Bailey Jr.</dc:creator>
				<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[action-adventure]]></category>
		<category><![CDATA[arkane studios]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[Bethesda Softworks]]></category>
		<category><![CDATA[dishonored]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56142</guid>
		<description><![CDATA[Ahead of their E3 2012 presentation, Bethesda has confirmed that Dishonored will release on October 9th in the US and October 12th in Europe. The game will also be playable for press during next month&#8217;s event. Given yesterday&#8217;s news regarding the delay of Bioshock Infinite, I&#8217;m personally looking forward to this game getting a lot [...]]]></description>
			<content:encoded><![CDATA[<p>Ahead of their <strong>E3 2012</strong> presentation, Bethesda has confirmed that Dishonored will release on October 9th in the US and October 12th in Europe. The game will also be playable for press during next month&#8217;s event. Given yesterday&#8217;s news regarding the <a href="http://thekoalition.com/2012/05/bioshock-infinite-delayed-february-26-2013/">delay of Bioshock Infinite</a>, I&#8217;m personally looking forward to this game getting a lot of attention this fall.</p>
<p>I&#8217;ll be sure to write up a detailed hands-on impressions piece of this game after I try it out at E3. Until then, feel free to check out the cool boxart for the game below.</p>
<p><a href="http://thekoalition.com/images/2012/05/dishonored-box-art.jpeg"><img class="aligncenter size-large wp-image-56144" title="dishonored-box-art" src="http://thekoalition.com/images/2012/05/dishonored-box-art-320x400.jpg" alt="" width="320" height="400" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/dishonored/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/dishonored-610x363.jpg" length="" type="image/jpeg"/>	</item>
		<item>
		<title>Assassin&#8217;s Creed III World Premiere Gameplay Trailer</title>
		<link>http://thekoalition.com/2012/05/assassins-creed-3-gameplay-trailer-premiere/</link>
		<comments>http://thekoalition.com/2012/05/assassins-creed-3-gameplay-trailer-premiere/#comments</comments>
		<pubDate>Thu, 10 May 2012 19:09:08 +0000</pubDate>
		<dc:creator>Richard Bailey Jr.</dc:creator>
				<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Assassin's Creed 3]]></category>
		<category><![CDATA[Assassins Creed III]]></category>
		<category><![CDATA[E3 2012]]></category>
		<category><![CDATA[Gameplay]]></category>
		<category><![CDATA[ubisoft]]></category>
		<category><![CDATA[Ubisoft Montreal]]></category>

		<guid isPermaLink="false">http://thekoalition.com/?p=56140</guid>
		<description><![CDATA[With all the excitement of E3 2012 literally weeks away, Ubisoft decided to unveil gameplay footage of Assassin&#8217;s Creed III. While the trailer contains mostly pre-alpha game footage, it gives us a good idea of what we can expect once the title launches later this year. Assassin&#8217;s Creed III releases on October 30th for the Xbox [...]]]></description>
			<content:encoded><![CDATA[<p>With all the excitement of <strong>E3 2012</strong> literally weeks away, Ubisoft decided to unveil gameplay footage of Assassin&#8217;s Creed III. While the trailer contains mostly pre-alpha game footage, it gives us a good idea of what we can expect once the title launches later this year.</p>
<p>Assassin&#8217;s Creed III releases on <strong>October 30th </strong>for the Xbox 360, Playstation 3, Wii U, PC and Mac. Please feel free to take a look at the video above and leave your comments below.</p>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://thekoalition.com/2012/05/assassins-creed-3-gameplay-trailer-premiere/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	<enclosure url="http://thekoalition.com/images/2012/05/assassins-creed-3-art-610x371.jpg" length="" type="image/jpeg"/>	</item>
	</channel>
</rss>

