Gurumin 3D: A Monstrous Adventure is a 3DS game that plays like it belonged in the Nintendo 64 era of gaming. You play as a young girl named Parin who wields a powerful drill lance and is tasked with eliminating Phantoms that have come to her world. The story for Grumin 3D is a bit outrageous, in the same vein as many other N64 role-playing games were back in the day, but still charming enough for anyone with an affinity for cute looking, light-hearted protagonists. But the cuteness of Gurumin 3D’s characters can’t overshadow all of the technical issues that appear throughout its experience.
Gurumin 3D has a graphical style similar to older Nintendo 64 games. The polygonal models of every character look basic and very rough around the edges. This would work nicely if there was more pleasing visuals for me to enjoy. Cutscenes with close-up shots reveal pixelated textures and harsh edges around the 3D models.
Some areas in the stages I explored had walls and objects with terrible clipping through other stationary objects. At times, I would find something that would blink in and out of existence depending on how I moved the camera around Parin.
But as much as Gurumin 3D looks like an older N64 game, it also plays like one too. This is a good thing because the controls are simple and easy to use when navigating through the 30+ stages within the game’s story. Jumping around platforms, solving simple puzzles, and collecting various objects and equipment made up the bulk of my experience.
There is some combat here and there, but it’s mostly complimentary when you fight pockets of enemies or a boss near the end of a stage. Finding upgrades to my equipment and new moves to use in combat was a great touch to my progression through each stage.
A big issue I noticed throughout my time playing was the constant recurring dips in the frame rate. This happened in cutscenes, during gameplay, and even a few times when I was navigating the menus. When a lot of effects would appear on screen while moving around and fighting enemies, the action would slow down to a near crawl while the game tried to process everything that was happening.
This made some stages a bit annoying to get through, mostly because of the groups of enemies I had to eliminate within the slow frame rate. It’s a constant thing that happens throughout, which is disappointing to see because it takes away the charm from the rest of the game.
Gurumin 3D is a cute adventure that is brought down by a bunch of technical problems. Its story is simple to get into and controls like some great games of the past. I enjoyed seeing the light-hearted protagonist take on a fun adventure, but I was brought down by the bland visuals and frame rate issues that occurred throughout my experience. I wanted to like Gurumin 3D: A Monstrous Adventure more than I did, but there just wasn’t enough great aspects to overshadow its shortcomings.
This review was based on a digital review code for Gurumin 3D: A Monstrous Adventure for the Nintendo 3DS, provided by Mastiff.