Super Smash Bros. for Wii U Review – An All-Star Fighter

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Super Smash Bros on Nintendo 3DS was a great port of the fun and mayhem that is associated with Nintendo’s party brawling mash-up series. The game introduced new characters and elements that expanded upon the solid foundation established by previous entries while maintaining the best elements of what made Smash Bros fun. Yet this portable entry in the series was only the appetizer made to whet our hunger for Super Smash Bros. on Nintendo’s home console, the Wii U. This next console iteration of the series has similarities to its portable counterpart, but with more goodies than any fan of the series could have bargained for.

The Wii U version of Super Smash Bros. can simply be viewed as the definitive version of the series to date. Not only do you get the same roster of characters from the 3DS version, but a barrage of new content including gameplay modes, stages to fight on, and unlockable extras that far exceed anything that has come before. Long-time Smash Bros. fans will feel right at home picking up their favorite characters again and newcomers to the series will have plenty of fun learning all the tricks of the trade. Players also now have the ability to play a retuned version of Classic Mode, which has a new take on the traditional arcade style mode, as well as a reworked All-Star Mode, which reverses the series of matches that play out in the 3DS version.

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Making a return to the series are the Event Challenges that appeared before in Super Smash Bros. Melee and Brawl. These challenges are divided up into Solo and Cooperative challenges that often give crazy and distinct stipulations with varying rewards. Speaking of rewards, not only is the Trophy collection and customizable move sets similar to the 3DS version of the game, but there are even more to collect and unlock as you play through the game’s various modes.

In similar fashion, the Master and Crazy Orders add a change of pace that allows you to tackle tough challenges and gain more rewards in succession. Be careful though, if you fail you can kiss your entire accumulated rewards goodbye. These modes add plenty of replay value that will keep you coming back again and again trying to get as many trophies and extras as you possibly can.

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The biggest most prominent change that this entry brings to the series is the ability to have 8-player matches with players and CPU opponents. These types of matches can be immense and chaotic, yet still be so much fun in their own way. At times the camera can be a hassle as it zooms out with so many players fighting on a large map, but this does not break the experience and party like fun of the games. What is even more amazing is the ability to connect not just the different control styles on the Wii U for these types of matches, but also connect 3DS systems to the Wii U and use them as extra controllers. This definitely makes Super Smash Bros. on Wii U a game you can bring out during a large gathering and get everyone in on the action. It is a shame that you can’t use a 3DS system to do co-op in other modes outside of standard Smash Mode, but that is very small nitpick that is very hard to argue with the level of openness already there.

As great a value that Super Smash Bros. on Wii U is to the system, it is not without some major downsides. The Smash Tour mode is probably the weakest aspect of the game. Smash Tour plays like a Mario Party inspired mode where Mii players take turns roaming around a board gathering fighters placed on the board. When players run into each other when moving, everyone gets placed into a short Smash match with one of the fighters they have collected. Most of the time everything that happens when roaming the board is random, as you have no choice of which character you have collected to use when place in a Smash match. There are items and some events that happen that allow some diversity on how the game is played out, but again the overly random events and outcomes really take away a sense of control from everyone in the game. Pair this up with the drawn out nature of how Smash Tour games go, and you have a dull mode that will get overlooked by everyone who just wants to fight in matches and unlock stuff.

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Going online with multiplayer over Nintendo Wifi is exactly as you would expect it to be. And that is a great thing. If you have a decent connection to the internet then you will have a decent series of matches online. If you like playing with other players and don’t have any friends around at the moment, you will constantly be going online with Smash Bros. on Wii U. The online modes are very similar to that on the 3DS version, so there really isn’t much difference between the two. However the matchmaking and connections to players do feel a bit more stable on the Wii U version compared to the 3DS. Be prepared to get knocked around a few times online, the level of competition online is very wide and diverse.

Super Smash Bros. for Wii U really is the best version of the series to date. There simply is so much value offered here that it is a must own for Wii U owners. You will find yourself coming back to play Smash Bros. on Wii U constantly in the future. Even with the lackluster Smash Tour mode, there are plenty of other things here that will keep your Wii U disc drive running the game for a long time. This is the Smash Bros. game that not only raises the bar for the series once again, but firmly gives gamers a definitive reason to own a Wii U in their gaming collection. This is the kind of Nintendo game we have always wanted.

This review was based on a purchased copy of Super Smash Bros. on the Nintendo Wii U.

Super Smash Bros. for Wii U
  • Graphics
  • Gameplay
  • Sound
  • Value
About The Author
Jakejames Lugo Senior Editor
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