A bad game is never intentionally bad, which only makes Capcom’s Umbrella Corps all the more tragically disappointing. Umbrella Corps is a spin-off title of the Resident Evil games that puts focus on competitive third-person online matches, rather than action or survival horror. This is an interesting take on the series which features iconic locations from many of the Resident Evil games, but the execution is incredibly poor and borderline embarrassing for Capcom.
I previewed Umbrella Corps back at New York Comic Con last year, and I’m disappointed that everything I saw back then is essentially the same in the final release. Umbrella Corps has two main modes, an online competitive mode where teams of three face each other in one of two game types, and a very light single player campaign. Both modes feel very incomplete and unbalanced, with neither feeling like the better one to spend all of your time with.
The single player mode, called The Experiment, has you completing overly repetitive missions that lightly mimic what you will find online with zombie CPU characters. There are 26 missions in total, but I found myself not wanting to complete all of them because of how mediocre and boring they are.
Collecting DNA samples from zombies and gathering briefcases scattered on each of the game’s poorly designed maps was not fun whatsoever. What made this even more annoying was how terrible the checkpoints were between rounds. Dying on a mission meant I had to restart from the very beginning, including rounds I completed beforehand. It doesn’t help also that the rewards for completing all of the missions are useless emblems and skins you may not even use in the game’s multiplayer.
The online multiplayer of Umbrella Corps is just as bad as the single player campaign. Matches online are very unbalanced because you will always find players using overpowered instant kill attacks. The Brainer, a hatchet-like melee weapon that kills a target within a radius instantly, completely breaks matches that are based on scoring kills against an opposing team.
There were many times I found myself skidding across the ground towards a target that was only mildly within the range of my Brainer attacks. Other weapons that are accessible in multiplayer are also unbalanced and pretty much useless in every match I played, including ones that were objective based. None of the guns felt strong enough to kill a player before they were able to run up to me with a Brainer attack.
One of the interesting aspects of Umbrella Corps is the inclusion of zombies on maps during multiplayer matches. However, this ruins the balance of online games because the zombies will attack a player once they’ve been damaged. This feels very unfair in elimination style matches online, which can guarantee a victory over a team on the brink of defeat and offer no chance for a comeback.
In one instance, I was mildly injured and had to run away from the zombies chasing me while the other team retreated to the back part of the map. While this may be ok in any of the other game modes available, it makes no sense in elimination style matches when it takes away the opportunity to fight back for teams that are losing.
Umbrella Corps is not a good multiplayer game, let alone a good spin-off of the Resident Evil series. The most basic parts that make up any online shooter are completely fumbled here and feel very incomplete. Online matches are very unbalanced and are not fun to play, especially with some of the overpowered techniques that are abused online. The single player missions are boring, uninspired, and completely irrelevant to the rest of the game. To put it bluntly, don’t waste your time playing Umbrella Corps at all, it’s really that bad.
This review was based on a digital review code of Umbrella Corps for the PlayStation 4 provided by Capcom.