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	Comments on: Should Mobile Games Implement Different Graphics Settings Like PC Games?	</title>
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	<description>Gaming, Entertainment &#38; Tech</description>
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		<title>
		By: player1		</title>
		<link>https://thekoalition.com/2013/should-mobile-games-implement-different-graphics-settings-like-pc-games#comment-151494</link>

		<dc:creator><![CDATA[player1]]></dc:creator>
		<pubDate>Sat, 27 Apr 2013 06:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://thekoalition.com/?p=77174#comment-151494</guid>

					<description><![CDATA[Gunman Clive is also available on 3DS eShop now. I own an ipad3 or ipad new, whatever it&#039;s called- it&#039;s the one with the high res screen. The games sometimes cost more due to the graphic upgrade and also are double in size than average, sometimes cost more. It&#039;s tough to review portable games without keeping in mind hardware limitations.]]></description>
			<content:encoded><![CDATA[<p>Gunman Clive is also available on 3DS eShop now. I own an ipad3 or ipad new, whatever it&#8217;s called- it&#8217;s the one with the high res screen. The games sometimes cost more due to the graphic upgrade and also are double in size than average, sometimes cost more. It&#8217;s tough to review portable games without keeping in mind hardware limitations.</p>
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		<title>
		By: heavenshitman1		</title>
		<link>https://thekoalition.com/2013/should-mobile-games-implement-different-graphics-settings-like-pc-games#comment-151377</link>

		<dc:creator><![CDATA[heavenshitman1]]></dc:creator>
		<pubDate>Sun, 21 Apr 2013 16:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://thekoalition.com/?p=77174#comment-151377</guid>

					<description><![CDATA[I still don&#039;t believe mobile gaming will be that prevalent long term. It took off at start, and myself as well as others I know, barely care to bother with em anymore. Phones and tablets will always be limited by their control interfaces.
  Devs are just going to have to invest more into their games time (and maybe money wise) to include all these settings.
  The only reason mobile gaming exploded is cause the high performance in every other system left a massive gap at the lowest end of the market
   If these devices play the performance race as well, that cycle will just happen again





 We need intelligent, challenging, engrossing, imagination-provoking and artistic games. Visuals provide a small portion of the experience.
    Tetris on the Crytek engine would still be Tetris, and Crysis on the lowest graphics is still an action-stealth sci-fi shooter with fast paced multi



    Mobile games should be made to be fun. Not pushing visual capacities]]></description>
			<content:encoded><![CDATA[<p>I still don&#8217;t believe mobile gaming will be that prevalent long term. It took off at start, and myself as well as others I know, barely care to bother with em anymore. Phones and tablets will always be limited by their control interfaces.<br />
  Devs are just going to have to invest more into their games time (and maybe money wise) to include all these settings.<br />
  The only reason mobile gaming exploded is cause the high performance in every other system left a massive gap at the lowest end of the market<br />
   If these devices play the performance race as well, that cycle will just happen again</p>
<p> We need intelligent, challenging, engrossing, imagination-provoking and artistic games. Visuals provide a small portion of the experience.<br />
    Tetris on the Crytek engine would still be Tetris, and Crysis on the lowest graphics is still an action-stealth sci-fi shooter with fast paced multi</p>
<p>    Mobile games should be made to be fun. Not pushing visual capacities</p>
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