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	Comments on: We Slay Monsters Preview—Hold ‘Em; Don’t Fold ‘Em (SGC 2014)	</title>
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		By: Furiously Inactive Games		</title>
		<link>https://thekoalition.com/2014/we-slay-monsters-preview-hold-em-dont-fold-em-sgc-2014#comment-154421</link>

		<dc:creator><![CDATA[Furiously Inactive Games]]></dc:creator>
		<pubDate>Fri, 18 Jul 2014 18:34:00 +0000</pubDate>
		<guid isPermaLink="false">http://thekoalition.com/?p=101634#comment-154421</guid>

					<description><![CDATA[Garrett, thanks for the great write up on our game! Just wanted to address one thing -- we heard loud and clear from the folks at SGC and our early access testers that the pace of the game is too slow (and we already knew this). We&#039;re working on an update that speeds up the pace of the game without sacrificing gameplay.  One of the changes that is currently implemented that we&#039;d always planned on adding was a fog of war; the dungeon will reveal itself as you explore (which also limits the number of monsters you see moving at a time).  This will go live with update #17 which is schedule to go live within the next 10 days (for early access purchasers).]]></description>
			<content:encoded><![CDATA[<p>Garrett, thanks for the great write up on our game! Just wanted to address one thing &#8212; we heard loud and clear from the folks at SGC and our early access testers that the pace of the game is too slow (and we already knew this). We&#8217;re working on an update that speeds up the pace of the game without sacrificing gameplay.  One of the changes that is currently implemented that we&#8217;d always planned on adding was a fog of war; the dungeon will reveal itself as you explore (which also limits the number of monsters you see moving at a time).  This will go live with update #17 which is schedule to go live within the next 10 days (for early access purchasers).</p>
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