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	Comments on: Quantic Dream&#8217;s Upcoming PlayStation 4 Exclusive &#8216;Detroit&#8217; Shows That an Android Can Feel	</title>
	<atom:link href="https://thekoalition.com/2015/quantic-dreams-upcoming-playstation-4-exclusive-detroit-shows-that-an-android-can-feel/feed" rel="self" type="application/rss+xml" />
	<link>https://thekoalition.com/2015/quantic-dreams-upcoming-playstation-4-exclusive-detroit-shows-that-an-android-can-feel</link>
	<description>Gaming, Entertainment &#38; Tech</description>
	<lastBuildDate>Wed, 28 Oct 2015 13:47:00 +0000</lastBuildDate>
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		<title>
		By: Final_Stage_Boss		</title>
		<link>https://thekoalition.com/2015/quantic-dreams-upcoming-playstation-4-exclusive-detroit-shows-that-an-android-can-feel#comment-166839</link>

		<dc:creator><![CDATA[Final_Stage_Boss]]></dc:creator>
		<pubDate>Wed, 28 Oct 2015 13:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://thekoalition.com/?p=137868#comment-166839</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thekoalition.com/2015/quantic-dreams-upcoming-playstation-4-exclusive-detroit-shows-that-an-android-can-feel#comment-166834&quot;&gt;PhantomVash808&lt;/a&gt;.

We all wanted this game after we saw the Kara tech demo.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thekoalition.com/2015/quantic-dreams-upcoming-playstation-4-exclusive-detroit-shows-that-an-android-can-feel#comment-166834">PhantomVash808</a>.</p>
<p>We all wanted this game after we saw the Kara tech demo.</p>
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		<title>
		By: PhantomVash808		</title>
		<link>https://thekoalition.com/2015/quantic-dreams-upcoming-playstation-4-exclusive-detroit-shows-that-an-android-can-feel#comment-166834</link>

		<dc:creator><![CDATA[PhantomVash808]]></dc:creator>
		<pubDate>Wed, 28 Oct 2015 04:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://thekoalition.com/?p=137868#comment-166834</guid>

					<description><![CDATA[Yes this exactly what I been wanting for Quantic Dream to do. Ever since that Kara tech demo I wanted them to flesh it out into a full on story game. The name could have been better though.]]></description>
			<content:encoded><![CDATA[<p>Yes this exactly what I been wanting for Quantic Dream to do. Ever since that Kara tech demo I wanted them to flesh it out into a full on story game. The name could have been better though.</p>
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		<title>
		By: Tony Polanco		</title>
		<link>https://thekoalition.com/2015/quantic-dreams-upcoming-playstation-4-exclusive-detroit-shows-that-an-android-can-feel#comment-166823</link>

		<dc:creator><![CDATA[Tony Polanco]]></dc:creator>
		<pubDate>Wed, 28 Oct 2015 00:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://thekoalition.com/?p=137868#comment-166823</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://thekoalition.com/2015/quantic-dreams-upcoming-playstation-4-exclusive-detroit-shows-that-an-android-can-feel#comment-166819&quot;&gt;Trevor Alexandre&lt;/a&gt;.

I think Quantic Dream games are the opposite of what you said, Their controls don&#039;t get in the way of the experience. Anyone, from seasoned vet to new gamer, can enjoy their games as long as they can follow on-screen demands. To me, their games are the most accessible out there. Try putting Destiny, or any other modern game, in the hands of a non-gamer and they will be intimidated by the complex controls. In contrast, Quantic Dream games offer intuitive controls that don&#039;t require years of gaming mastery to fully enjoy.


Now, do I think ALL games need to be this way? Of course not. I like blowing off heads just like anyone else. The more variety we have in gaming, the better off we&#039;ll be. I say that last part because there are many (even some on Throwdown) who think these type of games shouldn&#039;t exist. I don&#039;t think you&#039;re that type of person, but I know a lot feel this way and it makes me sad because Quantic Dreams are creating riveting experiences that are outside the norm for modern games.

Thanks for that comment, man! I kind of disagree with you a bit but I like how you phrased things. Very intelligently!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://thekoalition.com/2015/quantic-dreams-upcoming-playstation-4-exclusive-detroit-shows-that-an-android-can-feel#comment-166819">Trevor Alexandre</a>.</p>
<p>I think Quantic Dream games are the opposite of what you said, Their controls don&#8217;t get in the way of the experience. Anyone, from seasoned vet to new gamer, can enjoy their games as long as they can follow on-screen demands. To me, their games are the most accessible out there. Try putting Destiny, or any other modern game, in the hands of a non-gamer and they will be intimidated by the complex controls. In contrast, Quantic Dream games offer intuitive controls that don&#8217;t require years of gaming mastery to fully enjoy.</p>
<p>Now, do I think ALL games need to be this way? Of course not. I like blowing off heads just like anyone else. The more variety we have in gaming, the better off we&#8217;ll be. I say that last part because there are many (even some on Throwdown) who think these type of games shouldn&#8217;t exist. I don&#8217;t think you&#8217;re that type of person, but I know a lot feel this way and it makes me sad because Quantic Dreams are creating riveting experiences that are outside the norm for modern games.</p>
<p>Thanks for that comment, man! I kind of disagree with you a bit but I like how you phrased things. Very intelligently!</p>
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		<title>
		By: Trevor Alexandre		</title>
		<link>https://thekoalition.com/2015/quantic-dreams-upcoming-playstation-4-exclusive-detroit-shows-that-an-android-can-feel#comment-166819</link>

		<dc:creator><![CDATA[Trevor Alexandre]]></dc:creator>
		<pubDate>Tue, 27 Oct 2015 22:31:00 +0000</pubDate>
		<guid isPermaLink="false">http://thekoalition.com/?p=137868#comment-166819</guid>

					<description><![CDATA[Here we go again. I love the stories that David Cage and his crew at Quantic Dreams have to tell, but the actual gameplay is always shite. Faranheit/Indigo Prophecy was the best of the bunch. Heavy Rain and Beyond: Two Souls were both way too fiddly/gimmicky, I had more fun just watching them. 

I know everyone is trying hard these days to redefine how games are seen or experienced, but at the core the gameplay should be engaging, the control shouldn&#039;t be a barrier to the narrative. 

It makes me consider some of the the comments about Destiny from a recent throwdown- about it being the gaming equivalent of comfort food. While it certainly seems to be &quot;the game that lived&quot;, that X factor that gave it legs to survive it&#039;s first year was that Bungie put the gameplay above all else, that moving through the world and interacting with it was intuitive. That popping the head off a Dreg for the nth time was as satisfying as the first, a feeling that very much echoes the feeling of endlessly stomping Goombas or shooting those weird spiny things in Brinstar from my childhood. 

David Cage&#039;s games stand almost in antithesis to this, the game elements trying bravely to fit with the filmic elements. They are beautiful disasters. I look forward to Detroit, but I&#039;ll likely end up watching it on YouTube rather than soldiering through the gameplay. ]]></description>
			<content:encoded><![CDATA[<p>Here we go again. I love the stories that David Cage and his crew at Quantic Dreams have to tell, but the actual gameplay is always shite. Faranheit/Indigo Prophecy was the best of the bunch. Heavy Rain and Beyond: Two Souls were both way too fiddly/gimmicky, I had more fun just watching them. </p>
<p>I know everyone is trying hard these days to redefine how games are seen or experienced, but at the core the gameplay should be engaging, the control shouldn&#8217;t be a barrier to the narrative. </p>
<p>It makes me consider some of the the comments about Destiny from a recent throwdown- about it being the gaming equivalent of comfort food. While it certainly seems to be &#8220;the game that lived&#8221;, that X factor that gave it legs to survive it&#8217;s first year was that Bungie put the gameplay above all else, that moving through the world and interacting with it was intuitive. That popping the head off a Dreg for the nth time was as satisfying as the first, a feeling that very much echoes the feeling of endlessly stomping Goombas or shooting those weird spiny things in Brinstar from my childhood. </p>
<p>David Cage&#8217;s games stand almost in antithesis to this, the game elements trying bravely to fit with the filmic elements. They are beautiful disasters. I look forward to Detroit, but I&#8217;ll likely end up watching it on YouTube rather than soldiering through the gameplay. </p>
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		<title>
		By: Final_Stage_Boss		</title>
		<link>https://thekoalition.com/2015/quantic-dreams-upcoming-playstation-4-exclusive-detroit-shows-that-an-android-can-feel#comment-166813</link>

		<dc:creator><![CDATA[Final_Stage_Boss]]></dc:creator>
		<pubDate>Tue, 27 Oct 2015 22:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://thekoalition.com/?p=137868#comment-166813</guid>

					<description><![CDATA[Loved it.]]></description>
			<content:encoded><![CDATA[<p>Loved it.</p>
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