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	Comments on: Throwdown Your Questions Ep. 166	</title>
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	<description>Gaming, Entertainment &#38; Tech</description>
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		By: Gmegaforce123		</title>
		<link>https://thekoalition.com/podcasts/throwdown-your-questions-ep-166#comment-174480</link>

		<dc:creator><![CDATA[Gmegaforce123]]></dc:creator>
		<pubDate>Sun, 21 Jan 2018 05:19:00 +0000</pubDate>
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					<description><![CDATA[Question#1
Why are Kids Singled Out in Multiplayer Games?

As soon as kids use voice chat, they immediately get targeted by older people.. Why?

Why do some people feel the need to shut down people, let alone kids?

Back-in-da-day, this never happened to me as a child playing PC games online.

Is it the platform change or has the playing field just changed?

Question#2
Thoughts or ideas that you had as a younger gamer that seem ridiculous now?

I remember when I was 10 years old or so and first saw Mortal Kombat on arcade and thought it was the pinnacle of videogame graphics. I mean, they used ACTUAL actors as the characters. My friends and I would dicuss how amazing it was and cool to see real people in the game and how it couldn&#039;t possibly get better. Little did we know that world size, interactivity with the background and lighting were all important factors.]]></description>
			<content:encoded><![CDATA[<p>Question#1<br />
Why are Kids Singled Out in Multiplayer Games?</p>
<p>As soon as kids use voice chat, they immediately get targeted by older people.. Why?</p>
<p>Why do some people feel the need to shut down people, let alone kids?</p>
<p>Back-in-da-day, this never happened to me as a child playing PC games online.</p>
<p>Is it the platform change or has the playing field just changed?</p>
<p>Question#2<br />
Thoughts or ideas that you had as a younger gamer that seem ridiculous now?</p>
<p>I remember when I was 10 years old or so and first saw Mortal Kombat on arcade and thought it was the pinnacle of videogame graphics. I mean, they used ACTUAL actors as the characters. My friends and I would dicuss how amazing it was and cool to see real people in the game and how it couldn&#8217;t possibly get better. Little did we know that world size, interactivity with the background and lighting were all important factors.</p>
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