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	<title>
	Comments on: Throwdown Your Questions Ep. 179	</title>
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	<link>https://thekoalition.com/podcasts/throwdown-your-questions-ep-179</link>
	<description>Gaming, Entertainment &#38; Tech</description>
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		<title>
		By: Gmegaforce123		</title>
		<link>https://thekoalition.com/podcasts/throwdown-your-questions-ep-179#comment-174555</link>

		<dc:creator><![CDATA[Gmegaforce123]]></dc:creator>
		<pubDate>Sun, 22 Apr 2018 19:51:00 +0000</pubDate>
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					<description><![CDATA[Question#1 (question from Sister)
Is it worth playing the original Metal Gear Solid after having played Twin Snakes?

I played Twin Snakes back in the day without really knowing much of the series at the time. All I knew was that it was a remake of the first game with elements taken from MGS2. 

So my question is this should I go and play the original Playstation version of Metal Gear Solid or am I good only having played Twin Snakes? 

Question#2
Why are AI allies always nagging you to go faster?

I&#039;ve been playing a bunch of different games lately, and they all seem to have 2 things in common. A) They feature collectibles. B) They feature AI allies who nag you incessantly to speed up while you&#039;re looking for collectibles.

Why do developers think this is a good or fun idea? I know that dumb, bad, developers seem to think that having characters nag you about how urgent everything is helps build a sense of urgency (It doesn&#039;t) but if you&#039;re going for urgency why even put hidden collectibles in your game? Either you want people to search the environments or you don&#039;t.]]></description>
			<content:encoded><![CDATA[<p>Question#1 (question from Sister)<br />
Is it worth playing the original Metal Gear Solid after having played Twin Snakes?</p>
<p>I played Twin Snakes back in the day without really knowing much of the series at the time. All I knew was that it was a remake of the first game with elements taken from MGS2. </p>
<p>So my question is this should I go and play the original Playstation version of Metal Gear Solid or am I good only having played Twin Snakes? </p>
<p>Question#2<br />
Why are AI allies always nagging you to go faster?</p>
<p>I&#8217;ve been playing a bunch of different games lately, and they all seem to have 2 things in common. A) They feature collectibles. B) They feature AI allies who nag you incessantly to speed up while you&#8217;re looking for collectibles.</p>
<p>Why do developers think this is a good or fun idea? I know that dumb, bad, developers seem to think that having characters nag you about how urgent everything is helps build a sense of urgency (It doesn&#8217;t) but if you&#8217;re going for urgency why even put hidden collectibles in your game? Either you want people to search the environments or you don&#8217;t.</p>
]]></content:encoded>
		
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		<title>
		By: Gmegaforce123		</title>
		<link>https://thekoalition.com/podcasts/throwdown-your-questions-ep-179#comment-174554</link>

		<dc:creator><![CDATA[Gmegaforce123]]></dc:creator>
		<pubDate>Sun, 22 Apr 2018 17:37:00 +0000</pubDate>
		<guid isPermaLink="false">https://thekoalition.com/?post_type=podcasts&#038;p=168624#comment-174554</guid>

					<description><![CDATA[Question#1
What game had the best title screen?

Question#2
What is your biggest gripe about an otherwise great game?]]></description>
			<content:encoded><![CDATA[<p>Question#1<br />
What game had the best title screen?</p>
<p>Question#2<br />
What is your biggest gripe about an otherwise great game?</p>
]]></content:encoded>
		
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