Project X Zone 2 Review – Next Season of Cross-Over

Across many worlds...

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It is incredibly fun to bring together characters from very different stories and have them work together as allies in one big game. That is the best part of Project X Zone 2 on Nintendo 3DS. The heroes from SEGA, Capcom, and Bandai Namco games join forces against a variety of bad guys in this strategy role-playing game. The presentation and battles can be exciting for fans of the three companies, but the story and dialogue can fall into mediocre territory, slowing down the fun.

There are a lot of heroes and villains from different SEGA, Capcom, and Bandai Namco games that appear in Project X Zone 2. The ensemble of party members over the course of the game grew incredibly large, including some appearances from Nintendo characters from Fire Emblem Awakening and Xenoblade Chronicles. The game has an encyclopedia, the Crosspedia, that gives a small summery of each hero and villain you encounter through the course of the story.

Having to customize the equipment and skills on each pairing of characters was a bit annoying since there are so many characters on the roster. Though I favored some I knew more about than others, I still used all of my heroes on each stage. I didn’t know much about Haseo or his story from the .hack// series, but I quickly learned how powerful his attacks could be against enemies in battle.


Much like its predecessor, fights in Project X Zone 2 are done through timing button presses to create combos between attacks from your heroes. The attacks are incredibly flashy and over-the-top, allowing each character time to shine with signature moves from their respective games. Seeing the characters from Tekken and Street Fighter team up with Ryo Hazuki from Shenmue was great fan service, especially when they used special moves that I recognized from each of their games.

The same can be said for the villains during the game’s story, who also sported flashy unique attacks in battle. Stages have a tendency to drag on at times and feel a bit too repetitive, mostly due to the large number of enemies that appear in waves towards the end of each stage.


The weakest part of Project X Zone 2, however, is the game’s story and written dialogue. The explanation for why these characters are coming together is a bit weak, with plot points like an eighties Saturday morning cartoon.

The same can be said for the dialogue between characters during cutscenes, which is filled with a lot of silly one liners and constant transitions between every single character in the scene. Seeing different characters recognize and acknowledge events from their respective games is great fan service, but they are glanced over and not elaborated on at times.


If you’re a fan of games from SEGA, Capcom, or Bandai Namco, then you will enjoy seeing many popular characters appear together in Project X Zone 2. The story and dialogue are weak, but the cross-over battle system and over-the-top presentation are enjoyable. While it can be annoying to tolerate the game’s repetitiveness and long stages, there is some great fan-service littered throughout the experience.

This review was based on a digital version of Project X Zone 2 for Nintendo 3DS provided by Bandai Namco.

Project X Zone 2
  • Story
  • Graphics
  • Gameplay
  • Sound
  • Value
About The Author
Jakejames Lugo Senior Editor
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