Red Faction Guerrilla Re-Mars-tered Review – Remastered Destruction

Breaking it down in style...

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Red Faction Guerrilla was originally released on the PlayStation 3 and Xbox 360 back in 2009 and had a heavy focus on destructible objects and mission-based third-person action. It’s the third entry of the Red Faction series and was praised for how dynamic its destruction mechanic was with buildings and other environmental structures, but was also criticized for repetitive gameplay and a shallow story. Red Faction Guerrilla Re-Mars-tered takes the original game, and its previous expansions, and really shines up its visuals with improved lighting and shadows, fully reworked textures, and native 4K support. However, not much else is different beyond that. All of the issues that plagued the game beforehand still remain, which may or may not be disappointing for those that have already played Red Faction Guerrilla during its original release.

Though Red Faction Guerrilla is a very bland looking game in terms of variety of colors on the screen, the Re-Mars-tered version does have a high level of detail in its environments and character models. Some areas in the far distance do suffer from pop-in textures, but once you get close enough the greater level of detail starts to be clearer. The new lighting and reworked shadows for everything in the game’s open world does up the quality of what you see on screen, making the landscapes of Mars look just as elegant as they are barren. The 60 frames-per-second are also a welcome addition, with everything moving a lot smoother than in the original game.

However, this is as far as the Re-Mars-tered elements of the game go, as nothing else is different beyond that. You’re still able to explore Mars and take on a variety of missions to help out the resistance against the EDF. You have your trusty hammer to break down buildings for scrape, which can be exchanged for new upgrades and weapons to use against the EDF. Completing missions also gives you scrape and helps you liberate areas on the large map of Mars that you can traverse.

Though some of the missions do get very repetitive and can stretch over long distances on the map, which also makes retrying missions you fail to complete a bit of a hassle. The destruction of buildings you attack and break down does look a lot better with all of the Re-Mars-tered changes, even if some of the buildings do end up falling apart in mostly the same ways. You have to be clever with how you explode nearby areas of a structure in order to bring it down quickly, as most times it won’t fall apart even after a few explosives are detonated.

The same technical problems that plagued the original release still remain even in this new version of Red Faction Guerrilla. Sometimes the firefights against enemies can get very chaotic with all of the debris around that it can cause you to get stuck in place, leading to a few cheap deaths and restarts. This becomes worse when you’re fighting inside of a building with tight spaces that you can also break down in many ways. The worse of this comes from when you need to escort VIPs to a nearby truck or area, only to have them get stuck in a room or closed off by some nearby objects from a recently destroyed building.

Most of the time this can be solved by swinging around your hammer, but it does become very annoying in later missions. There can also be harsh difficulty spikes early in the game with the level of EDF forces that converge on your position, leading to nearly impossible firefights that become tough and incredibly frustrating. Even after clearing out the area completely, you’ll only have moments before another 20 soldiers show up out of nowhere and begin bombarding you with gunfire. If you’re clever enough, you can get around this with some smart maneuvering and counterattacks, but this becomes a constant nuisance throughout the experience.

If you enjoyed playing Red Faction Guerrilla on PlayStation 3 or Xbox 360, you’ll have the same amount of fun with Red Faction Guerrilla Re-Mars-tered. It’s the game you know with a little extra polish added in, despite all of the same bells & whistles from before. There’s a wide open world to explore and plenty of missions to complete, as well as buildings to destroy. It would’ve been nice to have some more new content to make this version of the game stand out beyond the graphical upgrade. But if you are ok with revisiting what was already there, then this is the best version of Red Faction Guerrilla to do so.

This review was based on a digital review code for Red Faction Guerrilla Re-Mars-tered for the PlayStation 4, provided by THQ Nordic.

Red Faction Guerrilla Re-Mars-tered
  • Story
  • Graphics
  • Gameplay
  • Sound
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About The Author
Jakejames Lugo Senior Editor
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