the witness

Jonathan Blow’s The Witness Will Debut On The Playstation 4

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Three years after it was announced as PC/iOS title, Braid creator Jonathan Blow has revealed the first trailer latest game The Witness. The Witness will now be making its debut on the Playstation 4 some time during the system’s launch window.

I must admit, even after watching the trailer and reading Blow’s description below, I still have no idea what the heck this game is about. I guess it’s just something that you have to Witness for yourself!

Hello!
We, Thekla, Inc., are a small independent development team located in San Francisco, California, USA. Our current project is a game called The Witness, where you explore a mysterious island and solve puzzles. Thematically, it’s a game about epiphany, that leap your mind makes when you instantly go from confusion to understanding.

The game takes place in an open world, so that you can go wherever you want.
For a puzzle game, this is nice, because it means we can include real puzzles that challenge and surprise you. In a linear game, if you get stuck on a puzzle, you are usually just stuck unless you look up the answer; this is why many linear games shy away from puzzles with non-obvious solutions. In The Witness, we can make puzzles as difficult or as subtle as we want, because if you are stuck in an area, you can simply go somewhere else.

However, we are not just trying to make hard puzzles. Some puzzles in The Witness are hard, but some are easy. However, even the easy puzzles are interesting, because every puzzle has a little bit of communication wrapped inside it. We work hard to make each communication as clear and interesting as we can. So when you work through a bunch of puzzles in the game, you have also experienced a flow of ideas, presented to you at a high density.
Unlike most open worlds, which try to be as big as possible, The Witness takes place on a compact island. You can run across the whole island in 1 minute 10 seconds, yet we have 25 hours of unique puzzle gameplay with no filler and no repetition. We have designed it so that wherever you are, if you want to change paths and go somewhere else, there are three or four different places to go, all within 20 seconds’ walk.

We have been working on this game for 3 1/2 years and we are finally coming toward the end of development. It really is the best game that we know how to make, and we look forward to delivering these experiences to you on the upcoming PlayStation 4 console.

You can follow along with development of The Witness at the game’s site: http://the-witness.net

-Jonathan Blow, PS Blog

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