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Ultra Street Fighter IV on PS4 Gets Patched (Finally)

Hopefully the game will play as intended now.

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Capcom has finally rolled out a patch to fix Ultra Street Fighter IV‘s many bugs and glitches. Below are the full patch notes.

  • Reduce interface lag within menus
  • Addressed disappearing projectiles
  • Fixed Decapre’s teleport animation
  • Fixed Rolento’s audio glitch (during victory screen)
  • Fixed missing SFX for Red Focus attack
  • Fixed Akuma’s stomp SFX not playing
  • Addressed bottom portion of the ON/OFF text being cutoff under the graphics settings in the Options menu
  • Removed extra character ¦ that was sometimes displayed in Leaderboards at the end of a player’s name even if they have not set it to be there
  • Fixed issue when seeking an Arcade match-up with LAN cabled disconnected and then starting up training results in a message ID being displayed
  • Addressed Online IDs not appearing correctly
  • Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD position does not move with it and is displayed at the default position
  • Anisotropic Filtering (AF) changes to decrease blur
  • Fixed appearance of white box after backing out of a command list menu
  • Addressed Fight Request issue in Arcade Mode

I’ve been playing this game pre-patch for a week now and will see for myself if the patch has fixed the game. I will of course say all of this in my upcoming review of the game.

About The Author
Tony Polanco Executive Editor
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