Last year, independent development studio No Brakes Games released an open-ended physics based puzzle game titled Human: Fall Flat and starring a white silhouetted builder named Bob. After proving to be a success on Steam over the course of the last several months, Curve Digital decided to team up with Human: Fall Flat developer Tomas Sakalauskas to bring this unique puzzle game to PlayStation 4 and Xbox One this Spring.
During GDC 2017, I had the opportunity to play the updated version of the game in a 30-minute hands-on session with Tomas. Here is a quick recap of my overall experience with the title and more info for those who might be interested in checking it out.
Human: Fall Flat revolves around players taking Bob through a series of puzzle-filled dreams and using creativity and imagination to explore each unique environment. By having full control of Bob’s floppy arms, you’ll be able to climb and push objects accordingly while also being reminded of the laws of physics and gravity. The end result leads to humorous consequences as you try to think of different ways to get around and solve puzzles. Make one false move or mistake and Bob will instantly respawn and keep falling into the same environment until you have completed the level. There are only a handful of levels but the replay value is high based on the endless amount of ways that you can play.
The console version of Human: Fall Flat is essentially the same product but with new content in the form of additional levels. I noticed that some of the new environments looked fantastic and were definitely more challenging to get through. This is an ideal scenario for both new and experienced players of the original Steam release because it tests their limits and helps them adapt to the learning curve fairly quickly.
Another feature that remains intact in this version is the ability to play the game locally with another player. This cooperative mode allows 2 players to work closely with each other to solve puzzles. I found this experience to be even more entertaining because it’s very easy to make mistakes on the fly. Solid communication between players is the key to getting the most out of what this mode has to offer. Sadly, there are no plans to make this an online feature in the future because network speed inconsistencies would lead to an overall laggy gameplay experience.
Human: Fall Flat is out now on PC, Mac, and Linux and can be purchased right here. Both the PS4 and Xbox One versions are expected sometime this Spring. Have any of you played the game or plan to try it out in the future? Please feel free to let us know in the comments section below.