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F. Mills E3 2010 Blog – From Rags to Glitches

The anticipation for E3 2010 is at its highest peak and I’ve decided to follow in the footsteps of my colleagues and write up a blog. In case you are new to the site allow me to re-introduce myself. My name is Fergus Mills aka F. Mills. Senior Editor and Analytical Mastermind here at theKoalition.com.

I am a 23 year old graduate from Georgia Southern University with a BBA in Marketing, Dual Emphases in Sales Management and Retail Management. I have been gaming since the age of three and I associate every important memory in my life with a game that I was playing during any particular time period. If you need to know anything else about me just ask, but now that the formalities are out of the way let’s get down to business.

I would like to deliver a Public Service Announcement to game publishers and developers attending E3 2010. Gaming is the best form of entertainment on this planet, but could you guys stop releasing games with stupid glitches that you know are in the game and decide to sell the game as is anyway.

I won’t call any games out in particular but I hate downloading a patch, the game still glitches, and you promise to deliver another patch in a few weeks. Seriously, by the time the working patch comes out I have already gone through four game freezes, two characters disappearances, and constant online glitches. Games back in the day weren’t flawless, but games didn’t freeze up right before a boss fight either.

I feel like publishers take advantage of gamers when it comes to quality control. This generation of gaming is all about DLC and pushing out game content to meet the publishers’ schedule. It seems like it doesn’t matter if the game is a glitchfest or not. They just put out a post development patch and think all is fine with the world. That would be okay if everyone had internet access and the patch actually fixes the problem in a timely manner.

All I am asking is that publishers give developers more time to fix correctable and/or necessary flaws, and that developers don’t over look small glitches that turn out to be something big once it’s in the hands of 500,000 gamers. There is nothing more irritating than beating a glitchy game then a patch is released two days later. Please continue to make great games, but make sure that the quality of the game lives up to its hype.