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Capcom Admits It ‘Underestimated the Popularity of Single Player’ with Street Fighter V

Executive Producer for Street Fighter V, Yoshinori Ono, has recognized the fact that the team messed up the launch of Street Fighter V with the lack of a standard single player mode.

“I think it’s safe to say that we underestimated the popularity of some of the single-player features,” said Ono. “That said, we are excited about the two all-new single-player modes–character story and survival–and we have plans to continue to refine and expand onto those experiences.”

Ono stated that the team expects to work on the game as long as Street Fighter IV, “if not longer.”

“As we’ve stated in the past, Street Fighter V is an evolving platform that will continue to get more refined and built upon over time,” added Ono. “For us, this is a marathon and not a sprint, and we appreciate all of the words of support as we embark on this journey together.”

Ono also adds that the Capcom Pro Tour was one of the reasons the game launched when it did. He admitted the game would have been better received with a standard single player by casual players.

“The Capcom Pro Tour wasn’t the only reason for why the game was released when it was. We understand that if we had more features ready at launch, it probably would’ve been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play,” he said. “There’s a delicate balance between our hardcore and casual players. We understand that the game serves several needs and we’ll continue to work hard to strike that perfect balance so that we can live up to our ‘Street Fighter for all’ mission.”


Street Fighter V launched on February 16 for the PlayStation 4 and PC.

| MCV