Hello and welcome back to our preview of ARMA 3. In part 1 we took a look at infantry gameplay. In part 2 we were introduced to SCUBA Diving and now in part 3, we come to grips with vehicles and take a lovely countryside drive through a hail of enemy gunfire. We’ll see how implementing PhysX for the game’s driving mechanics helps make driving vehicles more real and exciting than ever!
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Asad Quadri
Contributing Editor at TheKoalition.com. Also specializes in monster slaying, commanding armies & pwning noobs.