Hello and welcome back to our preview of ARMA 3. In part 1 we took a look at infantry gameplay. In part 2 we were introduced to SCUBA Diving and now in part 3, we come to grips with vehicles and take a lovely countryside drive through a hail of enemy gunfire. We’ll see how implementing PhysX for the game’s driving mechanics helps make driving vehicles more real and exciting than ever!
Asad Quadri
Contributing Editor at TheKoalition.com. Also specializes in monster slaying, commanding armies & pwning noobs.