Square Enix today announced Witch Chapter 0 [cry], a real-time tech demo that utilizes DirectX 12, a Windows10 based new generation API, at the Microsoft Build Developer Conference.
As a part of a research project that studies a variety of next generation technologies, Square Enix conducted extensive research on real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA Corporation. Revealed today as a technology demonstration titled, Witch Chapter 0 [cry], the results of this research will be incorporated into Square Enix’s Luminous Studio engine, and is intended for use in future game development.
Witch Chapter 0 [cry], has achieved some of the world’s highest-level quality of real-time CG. It portrays the human emotion of crying– one of the most difficult representations for existing real-time CG technology. The emotion is displayed in a level of quality which has never been seen before with a real-time CG animated character teemed with life.
Witch Chapter 0 [cry] was created mainly by the developers of Agni’s Philosophy – Final Fantasy Realtime Tech Demo, a tech demo for Luminous Studio revealed in June 2012. Square Enix research enabled the real-time CG to feature even more refined graphics and improved processing capabilities in Witch Chapter 0 [cry].
Furthermore, this tech demo was made possible by using NVIDIA GeForce GTX Titan X-4-way SLI PC.
/// Statement | Steven Guggenhimer, CVP & Chief Evangelist — Microsoft
“We’ve designed DirectX 12 to deliver industry leading performance across the widest range of form factors and graphic cards. The work Square Enix is doing plays a valuable role in exhibiting the potential of DirectX 12 to enable even greater innovation and optimized game performance.”
Square Enix will continue to drive research and development of new technologies in game development and to provide the world’s highest quality entertainment content to consumers.