Being a huge supporter (to the detriment of my bank account) of geek subscription boxes, I was incredibly excited when I happened upon the IndieBox stand at PAX South. My eyes were drawn to physical copies of Indie titles I was well familiar with like Teslagrad, Super Win The Game, Steamworld Dig and more.
On the last day of the Expo, I was finally able to grab some time with Marketing Overlord (says so right on her business card and twitter) Liv Sagan at the IndieBox exhibition, which had become quite popular as the days went on.
So Liv, tell me about IndieBox
Liv Sagan: We make boxed collector’s editions of Indie games. We’re also a subscription company, so we box every single month. All our boxes are collector’s quality and we make all of the items that go inside of them. We partner with different developers every month and each game is just a little bit different. All of our games ship DRM free and include a Steam code. We ship all over the world and we love our subscribers.
How long has it been around?
The company started early last year but we shipped out our first box in May. That was Teslagrad and there’s a petition to have us reissue that box. Only 150 copies were made.
When you first started out did you reach out to developers or have they contacted you? Has that changed over time?
It’s always been a combination of the developers finding us and them being very excited about the idea. Alot of it has changed. A lot of it is luck. To be considered to be a featured game in one of our boxes, the game must run on Windows, Mac, and Linux, must have a 75 or better on Metacritic or an 8.0 or better on the IndieDB, the developer must contact us within six months of the game being released on version 1.0 (which means only finished games), and most importantly the game has to be awesome and not suck.