In an extensive interview with Gamasutra, Quantic Dream’s CEO David Cage had some choice words to say about the company’s most recent (and most successful) game Heavy Rain. When asked about his feelings upon completion of the game, Cage sighed before saying;
With the team, we were pretty much unhappy with everything. We thought we could have done a better job in all areas, and have better rendering, and better visuals, and better gameplay, and better everything.
So, yeah, this is definitely things we took into account designing the new technology, wanting to work with performance capture. And we wanted a better blend of storytelling and interactivity. We thought that sometimes in Heavy Rain there were moments where the balance wasn’t exactly right. We are working on new ways of merging this in a more natural and fluid way.
There were so many things, after Heavy Rain, that we learned. We felt on a marketing point of view, I would say that some people maybe didn’t give Heavy Rain a chance, just because they felt it wasn’t a game for them. Maybe some people thought it was just a game where you would just press buttons, and some kind of interactive movie thing, which Heavy Rain absolutely was not.
We felt we lost some people because we couldn’t convince them to give the game a chance. So, this is also something we took into account in trying to convince more people that they should give the game a chance.
It’s not all bad though, Cage did go on to say that he is still “really proud” of Heavy Rain and I’m sure that Heavy Rain’s failures will ultimately benefit Quantic Dream in the future. Rumors suggest that David Cage will take the stage at Sony’s E3 press conference next week to reveal QD’s latest project. And if it’s anything like the phenomenal tech demo which was shown at GDC, this just might be one of the most fascinating games ever created.
Check out Gamasutra’s full interview here.