Crysis 2 DX11 Ultra Update Coming To A PC Near You Next Week

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The long-awaited DirectX 11 patch for Crysis 2 will be out next week according to a post by Cry-Tom on patch will come in two parts, One part will update the game to version 1.9 and a second, optional download will enable DirectX 11. Tom also posted a change-log showing what will be added/fixed when the long-awaited patch/s finally goes live. Take a look at the list of fixes and updates below.

Crysis 2 Patch 1.9

• Added Contact Shadows
• Added DX11 benchmark level
• Added DX11 support for Crysis 2 (the following features only work when downloading the optional DX11 package):
• – Tessellation + Displacement Mapping
• – High Quality HDR Motion Blur
• – Realistic Shadows with Variable Penumbra
• – Sprite Based Bokeh Depth of Field
• – Parallax Occlusion Mapping
• – Particles Motion Blur, Shadows and Art Updates
• – Water Rendering improvements and using Tessellation + Displacement Mapping
• Added Realtime Local Reflections
• Added support for Higher Res Textures Package
• Added various new console variables to whitelist
• Fixed bullet penetration, which had been broken by a bug introduced with the DLC 2 patch
• Fixed issue in MP where player stats weren’t always saved at the end of a game
• Fixed issue in MP where player stats would sometimes randomly reset
• Fixed issue with MP time played statistic, which would sometimes be too low on leaderboards and in stats
• Fixed issue with JAW rocket not firing through window’s containing broken glass
• Fixed rare issue where a user could not access MP with a valid CD key if they had previously used an invalid CD key
• Improved advanced graphics options menu
• Improved anti-cheat measurements: fixed exploit which could prevent vote kicking working against a user
• Improved multi-GPU support
• Improved Tone Mapping
• Re-added possibility to enable r_StereoSupportAMD via config file (unsupported)

*Update* Gifs From Gaf Added

Source | MyCrysis

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