The new Tomb Raider game from Crystal Dynamics will not be making its way to the Wii U because they want all versions to offer the same experience, and tailoring the game to the Wii U controller would change the game too much.
In an interview with True Gaming, Creative Director Noah Hughes said “I’m always a fan of the Nintendo systems, in particular they really push interface design, and from a game design perspective it’s fun to play with new interfaces,” Hughes said. “Having said that it’s something that I think we would want to tailor the experience to if we were going to do it.”
Basically, Hughes is saying that he so much of a fan of Nintendo that it would take too much time to tailor the game to the controller that it would be unfair to the other versions of the game.
Noah went on to say “All three [other console versions] are really trying to deliver roughly the same experience but delivered best on each platform, and I think something like the Wii U often asks you to do something unique based on a unique interface.”
So the new Tomb Raider will not be heading for the Wii U because it’s unique, but is this a fair criticism? Now I don’t know about the inner workings of Crystal Dynamics but surely they have been working on this game for a while now and have had access to a Wii U dev kit. Surely they could have placed a small team on working out how to add features to the Wii U controller? It doesn’t seem like that much work and I’m sure new controller features would not improve the game that much.
Overall, it seems like a bit of an excuse. What are your thoughts on this matter? Were you waiting on a Wii U version? Let me know in the comments below.
Source: Polygon, True Gaming.