Dragon Ball Xenoverse 2 Made Character Creation Mean Something

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Despite its lack of innovation compared to the first game, Dragon Ball Xenoverse 2 is doing something that I wish more games did. In Dragon Ball Xenoverse 2, you’re asked to import your character from the first game even though you have to create a completely new character this time around.

When you import the character you created in the last game you’ll realize that they are now being honored as one of the leaders of the Time Patrollers. Meaning that the character you spent so much time developing in the first game is now regarded as a legend in this new saga. Your previous Xenoverse character is even given its own honorary statue in the center of Conton City.


They take things further by including your first Xenoverse character in the story itself. You’ll get to fight alongside and be rescued by your former creation. This rewards you by creating the illusion that everything you did in the first game really matters to the story that’s being told. Also, there’s nothing cooler than seeing your previous character from completely new perspective.

Sure, games like Mass Effect and Dragon age have allowed us to bring forward our progress before, but I feel like Dragon Ball Xenoverse 2 really nailed character importing and made your hours spent in the first game mean something. Never before have I seen a character that I created and developed become a revered NPC figure in the sequel.

GTA online character creation

This is an observation that stood out to me in Dragon Ball Xenoverse 2, and I believe the game deserves a nod of approval for it. I would love to see more games centered around character creation do this. For example, what if in the next Saint’s Row game you could import your previous character and see them through a different lens as you take control of a newcomer in the gang? Or even better, what if GTA Online 2 allows you to import your old character, which will then guide you through the ins and outs of the new game and give you your first missions?

It’s a nice touch that we don’t see enough of. There are gamers out there who tend to use default character templates instead of wasting time to customize their characters, but if games made your distinct appearance mean more in the long-term then maybe they would allocate more time to define the look of their gaming counterpart; just a thought.

How do you feel about character creation, and how could it be made more relevant? Let us know below!

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Gary A. Swaby Co-founder/UK Managing Editor
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