/// EPISODE 135
Below are the news stories that may not have made the headlines today but are worth reading!
Gamers never die…..
Just like the Games of Our Lives…
/// GAMES FEATURED
►Dark Souls III
►Star Wars Battlefront
►Halo 5: Guardians
►Call of Duty: Black Ops 3
►Street Fighter 5
►Mass Effect Andromeda
/// Dark Souls III Collector’s and Prestige Editions Leaked!
/// Star Wars Battlefront Download Sizes Detailed!
@cristianvaca_ Star Wars Battlefront will be a 23GB download on PS4, 19GB on Xbox One and 27GB on Origin.
— EAStarWars (@EAStarWars) November 9, 2015
/// First 104 Xbox One Backward Compatibility Games Announced!
/// 343 Aware of Aiming Issue Some Halo 5 Players Are Suffering From!
“This issue is compounded as the control input fluctuates depending on multiple factors – if you are applying even the slightest bit of downward pressure (clenching), moving the stick around the edges a bit (which is why it’s even more problematic when aiming diagonally), or torqueing the stick on the edge a bit more than normal on some controllers.”
/// Fallout 4’s Frame-Rate Test!
/// 91% of UK Call of Duty: Black Ops 3 Sales Were On PS4 & Xbox One!
The chart does not account for digital sales.
As PlayStation 4 snagged the lion’s share of the market at 48% (43% chose Xbox One, 5% selected Xbox 360, and 3% picked it up on PlayStation 3), that means, overall, Sony secured 51% of all physical sales. | Source
/// R. Mika’s Critical Art Is Censored In The Latest Build of SFV, No More Visible Butt Slap!
/// Sony: We Are Partnered With EA on Star Wars Battlefront With “Every Element of the Campaign”!
In outlining the third-party support of DICE’s shooter, Bradley offered new details about the partnership between EA and Sony during an interview with MCV UK, and how it extends to “every element of the campaign.”
We are partnered with EA on every element of the campaign. Since E3, we’ve worked together supporting regular asset drops, joint stands at events like Gamescom and EGX, and this will continue.
/// Shahid Ahmad Leaving Sony to Make Games Again!
On December 1st 2015, I will be celebrating 10 years at PlayStation. This has been the most rewarding period of my professional life. I have had personal highs and lows and the company has supported me throughout. The last few years in particular have brought so many professional highs, that it’s been hard to take it all in.
So it might surprise you to learn that I’m planning on leaving this wonderful company. Some will want to know why, and some will want to know what it means to developers and to the amazing Strategic Content team that I will be leaving behind. Let’s start with the latter.
Strategic Content will continue. There are no plans to change anything. Our approach to developers will also be unchanged. We have many talented people across the board who work tirelessly to support developers in bringing their videogames to PlayStation. Leaving this company has been the hardest decision of my career, because I get to work with the most dedicated, friendly and inspiring people in the business. So why am I doing this? Why leave when things are going so well?
I want to make games again. I stopped being a developer around a quarter of a century ago and have seen so many changes since then, with most of the exciting ones happening in the last few years. I want to be part of that. It’s that simple. The team at PlayStation, while sad to see me go, completely understands my desire. I am privileged to enjoy their support.
I’d love to keep in touch with you as I start my new life in December and as always, you can reach me on Twitter (@shahidkamal), where I will continue to be a friend of PlayStation, its partners and its fans. | Source