Monolith today revealed that the Xbox One and PS4 versions are the primary focus for Middle-earth: Shadow of Mordor and that the game’s complex Nemesis system will be dumbed down on the PS3 and 360 versions of the game.
Design director Michael de Plater spoke with IGN and gave some background information on the situation:
“We’re very focused on the PS4 and Xbox One focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen. To break it down, some of the stuff we’re pretty confident will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid. What it won’t have is the same level of depth and variety and simulation within the Nemesis system.
“The story will be the same and the core gameplay will be the same, but the Nemesis system is just so huge in terms of content, calculations and AI we’ll just have to try and get as much of it in as we can.”
While it is nice that the current-gen versions of the game will be better; it is a bit of a shame that the 360 and PS3 versions will be dumbed down. Hopefully this means that the Nemesis system on the new platforms is fantastic, it must be if the previous consoles cannot even do it. Hopefully we see more of the game soon, the gameplay footage we got last month has left me wanting more!
What do you think of this news? Are you annoyed that the 360 & PS3 versions won’t be as good as the new ones? Feel free to let me know in the comments section.