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Composing Middle-earth: Shadow of War – An Interview With Garry Schyman

Yesterday marked the worldwide release of the highly anticipated sequel to Monolith Productions critically acclaimed Middle-earth: Shadow of Mordor video game. Middle-earth: Shadow of War is bigger, better and more badass than its predecessor due to the use of brutally satisfying combat, massive fortress assault battles and a renewed focus on continuing Talion and Celebrimbor’s journey towards annihilating Sauron and his Nazgûl forces once and for all.

Another reason why both games offer memorable experiences lies within the outstanding musical compositions created by Garry Schyman. This award-winning composer has had the pleasure of creating music for TV shows such as Magnum, P.I. and The A-Team, as well as video games like Destroy All Humans, Dante’s Inferno and all three BioShock titles.

Garry Schyman has scored several masterpieces throughout his illustrious career.

Last night, I had an opportunity to have a candid one-on-one conversation with Garry to discuss his overall experience creating the music for one of this year’s most anticipated sequels. In addition to answering questions about both Middle-earth: Shadow of Mordor and Middle-earth: Shadow of War, he also gives excellent career advice for every aspiring video game and/or movie composer out there. Please feel free to check out the 24-minute audio interview embedded below.

Middle-earth: Shadow of War is out now on PlayStation 4, Xbox One and PC. Are any of you enjoying the game so far or plan on picking it up soon? Please feel free to let us know in the comments section below.