the division 2

Tom Clancy’s The Division 2: An Interview With Senior Producer Tony Sturtzel

The sequel will be bigger and better in almost every way imaginable.

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Ever since Massive Entertainment and Ubisoft announced Tom Clancy’s The Division 2 last March, fans of the online action role-playing third-person shooter franchise have been eager for more information. Taking place entirely within a new setting and built from the ground up with the endgame content in mind first, it’s easy to see why curiosity continues to grow for this title each and every day.

Last month, I had an opportunity to sit down with Red Storm Senior Producer Tony Sturtzel after attending an awesome PvP Preview Event for The Division 2 in Cary, North Carolina. Below are a few questions that he answered regarding the hotly anticipated sequel and how things have evolved since then.

How much of Washington D.C. will be covered in this game in terms of districts? Are there any specific sections that players can expect?

Tony Sturtzel: Tom Clancy’s The Division 2 takes place within a one-to-one recreation of Washington D.C. and the vast open world will be 20 percent larger than the first game. As seen in previously released gameplay footage, fans can expect to fight alongside several famous historical landmarks all representative of the nation’s capital but on the brink of collapse after the widespread effects of Black Friday.

How is this sequel drastically different from the first game?

Tony Sturtzel: Tom Clancy’s The Division 2 takes place during the summertime throughout Washington D.C. approximately seven months after the first game. With Winter now over, players can expect to encounter more challenging adversaries, flooded areas caused by stormy weather and heat decay due to rising temperatures coupled with the repercussions of the outbreak. Additional changes include a 40-hour campaign, organized PvP, an improved online experience, eight-player raids, three different dark zone regions to explore and extensive post-launch content plans.

tom clancy's the division 2
Thanks to player feedback, Massive aims to make this sequel more challenging, immersive and action-packed than the first game.

From a creative standpoint, what are some other changes that have been made to this game?

Tony Sturtzel: We listened to all of the player feedback that we received from The Division and used those suggestions to create an even better sequel. We’ve strengthened a lot of the core gameplay mechanics that players love, and addressed issues within the rogue system the garnered the most complaints. Due to the insightful responses from the fans, we are happy to say that virtually every feature in the game now has a long tail effect. Specialization is more of a focal point which will lead to unique social experiences among groups and an improved anti-cheat system has been implemented to keep the playing field leveled for every agent.

Currently, Skirmish and Domination will be the only multiplayer modes available at launch. Are any other modes planned?

Tony Sturtzel: There definitely will be more modes added as free post-launch content. Our current goal is to ship this game with a few maps uniquely built for the best PvP experiences. Our decision to create from an endgame-first mentality means that fans can expect more content drops in the future after completing the campaign. Additional story-driven missions and map expansions will also be free as our ongoing commitment to keep our dedicated community energized and playing.

tom clancy's the division 2
Red Storm Creative Director Terry Spier (left) and Senior Producer Tony Sturtzel (right) are elevating the franchise to new heights.

Tom Clancy’s The Division 2 launches worldwide on March 15th for PlayStation 4, Xbox One and PC. Stay tuned for more information on this title over the next few months.

This concludes my brief interview with Tom Clancy’s The Division 2 Senior Producer Tony Sturtzel. Are any of you looking forward to this highly anticipated sequel? Please feel free to let me know your thoughts on the game and more in the comments section below.

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Richard Bailey Jr. Editor-In-Chief
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