Call of Duty: Ghosts developer Infinity Ward has been making a big deal over their improved engine for their next-gen next title, however we haven’t heard a lot about the current generation version of COD Ghosts.
Fortunately Infinity Ward’s Mark Rubin has shed some light on the situation…
“The new engine actually also applies to current-gen. We didn’t mention that, but I do want to say that the new engine does affect current-gen. We do get a lot of benefit from this new engine on current-gen; lots of improvements to visual fidelity, but on next-gen we’ve got to bring in this new tech – a lot of it geared to stuff we’ve been seeing already in pre-rendered CG.”
This is good news, mostly because we actually get some word about the current gen version. Call of Duty: Ghosts (COD Ghost Dog) will certainly be very interesting, games in the past that have straddled the line between generations often end up being very forgettable, but I doubt this will happen with a series of this size.
The game is meant to have branching missions which lead to twists in the story, but we have hardly heard anything about that. I’m hoping we more about the game apart from its mocapped dog and fish AI at E3, a proper gameplay reveal would be nice. Less fish, more action.
Call of Duty: Ghosts launches November 5 on 360, PS3, PC and (assuming the new consoles are out by then) Xbox One and PS4.