Hereโs a quandary for you to consider: how important is presentation in a video game? We regularly go back to revisit old NES classics like Super Mario Bros, Mega Man and Castlevania, even though we know their graphics arenโt up to snuff by modern standards. Similarly, many people still enjoy old-school arcade classics like Pac-Man and Space Invaders despite them consisting of nothing but lines, dots and basic geometric shapes. With that in mind, how important can nice visuals really be?
The natural answer to this question seems to be โsomewhat importantโ. We canโt very well keep making games that look like Pac-Man forever more, can we? On the other hand, we need to maintain a certain semblance of aesthetic sensibility. We canโt just keep jacking up graphics quality and hoping thatโll do; in this way, we will arrive at the point where graphics cannot be improved upon, and we wonโt know what to do with ourselves.
Thankfully, this is a question that Subway Surfers, now exclusively available to play on Poki, iOS, and Android, cunningly sidesteps. This game features some of the nicest and most well-presented visuals weโve ever seen, and it achieves this by balancing its graphical quality with its art style in a way that makes each complement the other. Subway Surfers is colorful, vibrant and eye-catching, with a bright and vivid palette that makes its high-quality 3D presentation even more jaw-dropping. We havenโt seen presentation like this since the glory days of the PlayStation 2.

Enough about visuals, though. You want to know what Subway Surfers plays like, right? Subway Surfers comes to us thanks to a collaboration between Danish developers SYBO Games and fellow travellers Kiloo. Other games from these studios include various ports of beloved franchises like Worms and LEGO, as well as fantasy-themed endless runner Blades of Brim. Weโre more in the territory of the latter here, though, so if youโve played BoB (as weโre calling it) then you know what to expect from Subway Surfers.
Like BoB, Subway Surfers is an endless runner. Unlike the former, Subway Surfers is set in the modern day, and sees a graffiti artist running for his life from a policeman who presumably doesnโt have anything better to do (although the policemanโs dog is also involved, which leads us to believe that maybe itโs just a bit of fun for the little canine). The chase leads our hapless protagonist through railway tunnels, past dangerous barriers and right into the path of oncoming trains, all of which must be avoided if they hope to draw graffiti another day.
Obviously, the narrative here is simply a framework to enable the gameplay. Subway Surfers is a pretty classic endless runner, so if you know the trappings of the genre, youโll be in fairly familiar territory. If you donโt, hereโs a quick primer: endless runners play like they sound. You run, endlessly, and dodge obstacles that are thrown into your path. If you hit one, youโll be slowed down, and if you hit another before you manage to build your speed back up then itโs game over for you. The game will automatically run for you, so you wonโt need to worry about pressing anything to move, but youโll need to handle the dodging yourself.
In Subway Surfers, this translates to the ability to move left and right to dodge incoming trains and malevolent inanimate objects, as well as using the up and down arrow keys to jump and duck respectively. Hitting obstacles will end your run, like in other endless runners, but you can resume from where you left off with the use of an in-game item (or simply restart the level if you donโt care about losing progress). Along the way, youโll collect coins, which can be used to unlock in-game characters if you collect enough of them.

What this means in practice is a solid, consistently compelling gameplay loop that encourages skilful play and doesnโt punish failure too harshly. Subway Surfers doesnโt really strongly reinforce the need to continue from where you left off, either; itโs presented as a choice thatโs there for you if you need it, but you donโt need to take that choice if you simply want more unadulterated gameplay, as you wonโt be missing out on too much by going back to the beginning. You wonโt be able to collect as many coins, though, so if youโre in the middle of an impressive unbroken coin run, it might behoove you to simply restart from your death position.
Said coins unlock a whole host of fun extra characters, so if youโre getting a little tired of the kid with the cap then you can change him for a ninja, a robot and other suitably wacky alternatives. Doing so wonโt change the fundamental gameplay experience, so donโt worry if youโve already started learning the mechanics; all of Subway Surfersโ protagonists are equal opportunity offenders in the literal sense. Some characters canโt be unlocked simply through the use of in-game currency and will require special items, so make sure you know the criteria before you go to unlock a new avatar for yourself.
Itโs not difficult for us to recommend Subway Surfers. This is a game that respects its players enough to leave well alone while they learn the core mechanics, but ramps up its difficulty quickly enough to warrant an enjoyable challenging gameplay experience with each run. Of all the endless runners out there, Subway Surfers is one of the most vibrant, one of the most rewarding and one of the most consistently fun you can play.
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